tag:blogger.com,1999:blog-21625359108105972422024-03-13T15:54:20.524+00:00Flee on SightYou have been warned, proceed with cautionSuleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.comBlogger89125tag:blogger.com,1999:blog-2162535910810597242.post-67621254695585381192014-10-13T23:50:00.002+01:002014-10-13T23:50:43.099+01:00Tuskers at Alliance Tournament XIISo, I've been busy, both in Eve and outside. In particular, I Captained The Tuskers Co. team who participated in Alliance Tournament XII, which took up most of my free time from May up until early September. Our hardwork paid off and we managed to snag 4th position whilst also being the only team to take a match off the eventual winners, The C4mel Empire. A very well deserved win to them.<br />
<br />
However, the most important part of the Alliance Tournament is <i>clearly</i> the Tournament Adverts and thankfully I can say, fellow Tusker Dana Walker managed to come up with a classic. Watch & enjoy:<br />
<br />
<iframe allowfullscreen="" frameborder="0" height="315" src="//www.youtube.com/embed/iJ0JElNT050" width="500"></iframe>
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<br />Suleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.com0tag:blogger.com,1999:blog-2162535910810597242.post-63033440619928810002013-12-27T18:17:00.004+00:002013-12-27T18:18:39.191+00:00Tech 1 Cruiser Gang vs Tech 2/3 Cruisers with GuardiansThis post relates to the following fight - http://killboard.the-tuskers.info/?a=kill_related&kll_id=84234 which was once again recorded from my POV:<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='500' height='315' src='https://www.youtube.com/embed/CdBTuyf3be0?feature=player_embedded' frameborder='0'></iframe></div>
<br />
<u>Background:</u><br />
<br />
I announced an Tech 1 Cruiser roam due to the recent Tech 1 Cruiser buffs. Fleet ended up significantly larger than I anticipated, but we managed to scout a gatecamp in the Hagilur pocket which was of significant weight to pose a challenge to us and vice-versa. We baited with a section of our gang (kept 1 Exequror, Celestii and a few DPS ships back iirc), got them to engage then got everyone in.<br />
<br />
This was the first time we ran with Mallers instead of Thoraxes as our main source of DPS as Thoraxes did not seem to fare well in the past (poor damage application, poor tank).<br />
<br />
<u>Friendly gang:</u><br />
<br />
6 Mallers<br />
4 Ruptures<br />
5 Thoraxes<br />
3 Exequrors<br />
3 Celestis<br />
<br />
<u>Hostile gang:</u><br />
<br />
1 Megathron Navy Issue
<br />
1 Blackbird<br />
1 Zealot<br />
1 Omen Navy Issue<br />
1 Vigilant<br />
1 Hurricane<br />
1 Sacrilege<br />
2 Legions
<br />
2 Proteii<br />
4 Guardians<br />
<br />
<u>The Fight</u><br />
<br />
Similar to the last post, on paper our DPS should not have been enough to break anything with a respectable tank (any Tech2 ship, possibly faction) as 4 Guardians with Legion links in system is a significant amount of rep ability. However, our 3 Celestis enabled our victory allowing us to break most of their ships before they caught reps (exception - the 1 Guardian we killed).<br />
<br />
<u>Their mistakes:</u><br />
<br />
1. Their low amount of Ewar committed them to slugging it out with us.<br />
2. Lack of focus fire - they split DPS a fair bit (can't see in video)<br />
3. Un-organised gang, with ships of varying value/tank, ranging from the incredibly tank Tech3s to the fragile Blackbird.<br />
4. Their logistics did not prelock their more fragile ships.<br />
5. Their Blackbird was at 0 and therefore easy pickings for our DPS ships.<br />
6. They underestimated our Celestis - with a 1:1.33 Celesti to Guardian ratio, our Celestis had a field day damping their Logistics down to crazy low scan resolution.<br />
<br />
Our mistakes:<br />
<br />
1. My poor target calling, confusing the Omen Navy with a Zealot etc.<br />
2. Once again, poor broadcasting on my side - we lost a few seconds between each ship dying due to poor broadcasting on my part. This has yet to be fixed :(<br />
3. I did not micro my drones particularly well.<br />
4. I should have primaried the Sacrilege rather than the Hurricane as it's worth more and has comparable buffer but takes the enemy Logistics longer to lock.<br />
<br />
This fight made us swap permanently to Mallers for our primary DPS ships, with our remaining Thoraxes being slowly lost and not replaced in future gangs.Suleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.com1tag:blogger.com,1999:blog-2162535910810597242.post-77780525333038897032013-12-07T09:08:00.001+00:002013-12-07T09:42:36.050+00:00Armour BCs vs Ishtar GangThis post refers to the following fight - <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=16927632">http://tuskers.killmail.org/?a=kill_related&kll_id=16927632</a> which was frapsed below from my Point Of View (POV):
<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='500' height='315' src='https://www.youtube.com/embed/kLRBS63A9o4?feature=player_embedded' frameborder='0'></iframe></div>
<br />
<u>Background:</u><br />
<br />
I announced an Armour BC roam and we set out, finding very few fights until we ran across the above gang inside a FW Medium Complex, with us unable to enter with our BCs. After a short wait, they warped out, regrouped and grabbed another Guardian and another Ishtar iirc then warped to us at 0.<br />
<br />
<u>Friendly gang:</u><br />
<br />
1 Loki<br />
6 Armour Battle Cruisers (1 Hurricane, 1 Harbinger, 4 Prophecies)<br />
2 Thorax<br />
4 Exequrors<br />
4 Celestis<br />
<br />
<u>Hostile gang:</u><br />
<br />
~16 Ishtars<br />
1 Stiletto<br />
1 Deimos<br />
5 Guardians<br />
<br />
<u>The Fight</u><br />
<br />
So, on paper we probably should have lost the above fight as 16 HACs = ~8000 DPS, which none of our BCs could even remotely tank with only 4 friendly Exequrors on grid for Logistics. On the other hand, with our 9 DPS ships (two of which do less than 400 DPS), we couldn't hope to break any of their ships under reps. However, there were a number of mistakes that both sides made that ultimately won it for us:<br />
<br />
<u>Their mistakes:</u><br />
<br />
1. They primaried our tankiest ship from the get-go - our slaved Loki with 300k EHP and 85+% across the board resists. This wasted their DPS for a few crucial seconds.<br />
2. They did not have great drone skills - a few of them had Tech 1 Drones out, a heresy with an T2 drone bonused ship.<br />
3. They came in at 0 and some dropped Sentries - remember this was before the HAC rebalance so Sentries had some issues tracking ships up close.<br />
4. We had Armour Warfare Links, where it appears they didn't. Whilst this made no difference once their Logistics caught Remote Reps on their ships (see the single Ishtar that caught reps in time and survived), it meant they had significantly less buffer than our ships.<br />
5. They underestimated our Celestis - with 1:1.25 Celestis:Guardian ratio, our Celestis had a field day damping their Logistics down to crazy low scan resolution.<br />
<br />
Our mistakes:<br />
<br />
1. Lazy selection of drones on Prophecies - As I bought & fit up all of our ships with the exception of the Loki, I cut a few corners, in particular with the drone selection on the Prophecies, with the primary DPS drone groups being 3 heavy drones rather than 2 heavies, 2 mediums and 1 small which do significantly more DPS.<br />
2. Poor broadcasting on my side - we lost a few seconds between each ship dying due to poor broadcasting on my part. This has yet to be fixed :(<br />
3. I forgot to turn on my Information Warfare Links with my alt, which would have given a huge boost to our Celestis' ewar and my Target Painter. Same deal with our Skirmish Warfare Links, which would have reduced incoming DPS by a fair amount in most likelihood.<br />
4. I didn't put my neut on their Logistics. Small thing in the grand scheme of things, but could have helped.<br />
<br />
So, everyone makes mistakes :(. But, it was a good fight with an interesting gang comp!<br />
<br />
Will do another fight with Fraps footage next week.Suleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.com0tag:blogger.com,1999:blog-2162535910810597242.post-59983523472834252882013-11-28T21:45:00.001+00:002013-11-28T21:48:52.514+00:00YouTube Fraps<div class="separator" style="clear: both; text-align: justify;">
Between January '13 and August '13, I endeavoured to Fraps (video record) any major fleet fights The Tuskers got into where I was involved (and typically FC'ing). Most of these have been uploaded to my YouTube account and I have recently made them public. They can be found at my channel <a href="http://www.youtube.com/user/ExodusTerminal" target="_blank">here</a>. </div>
<br />
<div style="text-align: justify;">
I plan on posting an blogpost about each one with lessons learnt, mistakes I made, mistakes the enemy made and adding a bit of context to each engagement. If there are any fights that look particularly interesting to you, feel free to point them out. </div>
<br />
<div style="text-align: justify;">
The one I'll start off with is when we fought an Ishtar gang with some Armour BCs. </div>
<br />
<div style="text-align: center;">
<u><b>Our gang composition:</b></u></div>
<br />
1 Loki<br />
6 Armour Battle Cruisers (1 Hurricane, 1 Harbinger, 4 Prophecies)<br />
2 Thorax<br />
4 Exequrors<br />
4 Celestis<br />
<br />
<div style="text-align: center;">
<u><b>Their gang composition:</b></u></div>
<br />
~16 Ishtars<br />
1 Stiletto<br />
1 Deimos<br />
5 Guardians<br />
<br />
<br />
<div style="text-align: center;">
<u><b>Video:</b></u></div>
<br />
<div class="separator" style="clear: both; text-align: center;">
<br /></div>
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='500' height='315' src='https://www.youtube.com/embed/kLRBS63A9o4?feature=player_embedded' frameborder='0'></iframe><br />
<br />
<br />
Will post my thoughts next week.Suleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.com0tag:blogger.com,1999:blog-2162535910810597242.post-42075849843937524082013-07-12T16:43:00.001+01:002013-07-12T16:43:23.068+01:00GUIDE: Implant Sets
<div>
<span style="font-family: inherit;">Implants are great - they give you huge benefits for very little cost. You should always strive to have a full set of 10 plugged in (exception: Charisma implant, as Charisma is rarely used) - a full set of +2 learning implants & +3% hardwirings cost less than 40M and give you a massive benefit to pretty much any ship. An "All-IV" Character with 3% implants is roughly equivalent to an "All-V" Character, therefore if you go for more expensive implants and have better skills, you will be more effective than the average player. </span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<a name='more'></a><span style="font-family: inherit;">As always, the effectiveness of implants per ISK spent drops down fairly quickly as the level of the implant increases, so I recommend you don't spend more than 1B on your implant set unless if you have a way of earning that ISK back in 2-3 hours as inevitably when you lose them, you will get </span><b><span style="font-family: inherit;">very mad</span></b><span style="font-family: inherit;">. Keep in mind that the higher end implants (Pirate set Omegas, +5 / +5% / +6% implants) require Cybernetics V. </span><br />
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="font-family: inherit;">You can have up to 6 clones (medical clone you are in + 5 jump clones) so hence up to 6 implant sets (assuming you don't "plug & play" them as required). I sell Jump Clones for 10M each and all you need is Infomorph Psychology trained to V to access all 6 potential clones. </span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="font-family: inherit;">My suggestions for those 6 are (in order of recommendation):</span></div>
<div>
<ol>
<li><span style="font-family: inherit;">Day to day clone - This should be your default clone and you should be willing to take it into most fights where you think you won't lose it. Should hurt a bit to replace, but not unduly</span></li>
<li><span style="font-family: inherit;">Null sec clone - Throwaway clone for when there is a real good chance you will get podded.</span></li>
<li><span style="font-family: inherit;">Learning clone - Best learning implants you can afford (+4s, ideally +5s). Jump clone to this clone when you don't plan on logging on much to accrue maximum skillpoints. Has +5% implants as it shouldn't be in much risk. </span></li>
<li><span style="font-family: inherit;">Speed clone - More speed is useful on [b]any ship[/b]. Utilises Snakes. Should be the first pirate implant set you pick up.</span></li>
<li><span style="font-family: inherit;">Armour buffer clone - Armour buffer gangs are often brawling gangs and Slaves work really good here. </span></li>
<li><span style="font-family: inherit;">Solo pirate clone - Either Crystals if you fly Cyclones, Hawks etc., Active Armour clone if you fly Brutixes, Myrmidons etc. Talismans or a racial ECCM set are also viable choices.</span></li>
</ol>
</div>
<div>
<span style="font-family: inherit;">What these actually mean (if you can afford to upgrade, do so. Also, you can save some ISK by only plugging in the relevant implants of the attributes you are actually using to train up skills):</span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="font-family: inherit;">NOTE: CCP have standardised hardwiring numbers, using the following format:</span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="font-family: inherit;">Implant Name - XX-YY0Z</span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="font-family: inherit;"><b><u>Where:</u></b></span></div>
<span style="font-family: inherit;">XX - Two letter abbreviation of the implants effect e.g. WU - Weapons Upgrade</span><br />
<div>
<span style="font-family: inherit;">YY - Implant slot e.g. -10 means it's a slot 10 implant</span></div>
<div>
<span style="font-family: inherit;">Z - % effect of implant, e.g. -1003 means it's a slot 10 implant that gives a 3% bonus</span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="font-family: inherit;">The above do not apply to non-standard hardwirings such as Zor's, which only come from NPCs. Also note that I have deliberately not used specific weapon system implants such as 5% bonus to Large Turrets (Slot 10), which are very viable if you use such weapon systems a great deal. For Slot 10, the 3% missile RoF implant is a viable choice. If you want a list of the viable, alternative implants, check out the summary at the end of this post. </span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div style="text-align: center;">
<span style="font-family: inherit;"><span style="font-size: large;"><b><u><span style="color: red;">Recommended Clone Sets</span></u></b></span></span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<b><u><span style="color: red;"><span style="font-family: inherit;">Day to day clone</span></span></u></b><span style="font-family: inherit;"> - Jack of all trades, master of none. No specific weapon system bonuses beyond turret RoF, just a good all round clone. Utilises +4s</span></div>
<div>
<span style="font-family: inherit;"><br /></span></div>
<div>
<span style="font-family: inherit;">Slot 1: Ocular Filter - Standard</span></div>
<div>
<span style="font-family: inherit;">Slot 2: Memory Augmentation - Standard</span></div>
<div>
<span style="font-family: inherit;">Slot 3: Neural Boost - Standard</span></div>
<div>
<span style="font-family: inherit;">Slot 4: Cybernetic Subprocessor - Standard</span></div>
<div>
<span style="font-family: inherit;">Slot 5: Social Adaptation Chip - Standard</span></div>
<div>
<span style="font-family: inherit;">Slot 6: Eifyr and Co. 'Rogue' Acceleration Control AC-603 - +3% to AB/MWD speed boost</span></div>
<div>
<span style="font-family: inherit;">Slot 7: Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703 - 3% to ship agility</span></div>
<div>
<span style="font-family: inherit;">Slot 8: Zor's Custom Navigation Hyper-Link - 5% to AB/MWD speed boost</span></div>
<div>
<span style="font-family: inherit;">Slot 9: Inherent Implants 'Lancer' Gunnery RF-903 - 3% to all turret RoF</span></div>
<div>
<span style="font-family: inherit;">Slot 10:Inherent Implants 'Noble' Hull Upgrades HG-1003 - 3% to armour hitpoints</span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="color: red;"><b><u><span style="font-family: inherit;">Null sec clone</span></u></b></span><span style="font-family: inherit;"> - Cheap & cheerful. Utilises +3s</span></div>
<div>
<span style="font-family: inherit;"><br /></span></div>
<div>
<span style="font-family: inherit;">Slot 1: Ocular Filter - Basic</span></div>
<div>
<span style="font-family: inherit;">Slot 2: Memory Augmentation - Basic</span></div>
<div>
<span style="font-family: inherit;">Slot 3: Neural Boost - Basic</span></div>
<div>
<span style="font-family: inherit;">Slot 4: Cybernetic Subprocessor - Basic</span></div>
<div>
<span style="font-family: inherit;">Slot 5: Social Adaptation Chip - Basic</span></div>
<div>
<span style="font-family: inherit;">Slot 6: Eifyr and Co. 'Rogue' Acceleration Control AC-603 - +3% to AB/MWD speed boost</span></div>
<div>
<span style="font-family: inherit;">Slot 7: Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703 - 3% to ship agility</span></div>
<div>
<span style="font-family: inherit;">Slot 8: Zor's Custom Navigation Hyper-Link - 5% to AB/MWD speed boost</span></div>
<div>
<span style="font-family: inherit;">Slot 9: Inherent Implants 'Lancer' Gunnery RF-903 - 3% to all turret RoF</span></div>
<div>
<span style="font-family: inherit;">Slot 10: Inherent Implants 'Noble' Hull Upgrades HG-1003 - 3% to armour hitpoints</span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="color: red;"><b><u><span style="font-family: inherit;">Learning clone</span></u></b></span><span style="font-family: inherit;"> - Pretty expensive, but worth it for the extra SP/hour you earn. Basically an improved version of your standard clone. </span></div>
<div>
<span style="font-family: inherit;"><br /></span></div>
<div>
<span style="font-family: inherit;">Slot 1: Ocular Filter - Improved</span></div>
<div>
<span style="font-family: inherit;">Slot 2: Memory Augmentation - Improved</span></div>
<div>
<span style="font-family: inherit;">Slot 3: Neural Boost - Improved</span></div>
<div>
<span style="font-family: inherit;">Slot 4: Cybernetic Subprocessor - Improved</span></div>
<div>
<span style="font-family: inherit;">Slot 5: Social Adaptation Chip - Improved</span></div>
<div>
<span style="font-family: inherit;">Slot 6: Shaqil's Speed Enhancer - +8% to AB/MWD speed boost</span></div>
<div>
<span style="font-family: inherit;">Slot 7: Eifyr and Co. 'Rogue' Evasive Maneuvering EM-705 - 5% to ship agility</span></div>
<div>
<span style="font-family: inherit;">Slot 8: Zor's Custom Navigation Hyper-Link - 5% to AB/MWD speed boost</span></div>
<div>
<span style="font-family: inherit;">Slot 9: Inherent Implants 'Lancer' Gunnery RF-905 - 5% to all turret RoF</span></div>
<div>
<span style="font-family: inherit;">Slot 10: Inherent Implants 'Noble' Hull Upgrades HG-1005- 5% to armour hitpoints</span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="color: red;"><u><b><span style="font-family: inherit;">Speed clone</span></b></u></span><span style="font-family: inherit;"> - Expensive, but the extra speed is very nice. I recommend LG Snakes as stated above - HG Snakes aren't worth it unless if you're swimming in ISK. </span></div>
<div>
<span style="font-family: inherit;"><br /></span></div>
<div>
<span style="font-family: inherit;">Slot 1: Low-grade Snake Alpha</span></div>
<div>
<span style="font-family: inherit;">Slot 2: Low-grade Snake Beta</span></div>
<div>
<span style="font-family: inherit;">Slot 3: Low-grade Snake Gamma</span></div>
<div>
<span style="font-family: inherit;">Slot 4: Low-grade Snake Delta</span></div>
<div>
<span style="font-family: inherit;">Slot 5: Low-grade Snake Epsilon</span></div>
<div>
<span style="font-family: inherit;">Slot 6: Low-grade Snake Omega</span></div>
<div>
<span style="font-family: inherit;">Slot 7: Eifyr and Co. 'Rogue' Evasive Maneuvering EM-705 - 5% to ship agility</span></div>
<div>
<span style="font-family: inherit;">Slot 8: Zor's Custom Navigation Hyper-Link - 5% to AB/MWD speed boost</span></div>
<div>
<span style="font-family: inherit;">Slot 9: Inherent Implants 'Lancer' Gunnery RF-905 - 5% to all turret RoF</span></div>
<div>
<span style="font-family: inherit;">Slot 10: Inherent Implants 'Noble' Hull Upgrades HG-1005 - 5% to armour hitpoints</span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<b><u><span style="color: red;"><span style="font-family: inherit;">Armour buffer clone </span></span></u></b><span style="font-family: inherit;">- Expensive, but the extra tank can save you in a gang situation. </span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="font-family: inherit;">Slot 1: Low-grade Slave Alpha</span></div>
<div>
<span style="font-family: inherit;">Slot 2: Low-grade Slave Beta</span></div>
<div>
<span style="font-family: inherit;">Slot 3: Low-grade Slave Gamma</span></div>
<div>
<span style="font-family: inherit;">Slot 4: Low-grade Slave Delta</span></div>
<div>
<span style="font-family: inherit;">Slot 5: Low-grade Slave Epsilon</span></div>
<div>
<span style="font-family: inherit;">Slot 6: Low-grade Slave Omega</span></div>
<div>
<span style="font-family: inherit;">Slot 7: Eifyr and Co. 'Rogue' Evasive Maneuvering EM-705 - 5% to ship agility</span></div>
<div>
<span style="font-family: inherit;">Slot 8: Zor's Custom Navigation Hyper-Link - 5% to AB/MWD speed boost</span></div>
<div>
<span style="font-family: inherit;">Slot 9: Inherent Implants 'Lancer' Gunnery RF-905 - 5% to all turret RoF</span></div>
<div>
<span style="font-family: inherit;">Slot 10: Inherent Implants 'Noble' Hull Upgrades HG-1005 - 5% to armour hitpoints</span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<b><u><span style="color: red;"><span style="font-family: inherit;">Active shield clone</span></span></u></b><span style="font-family: inherit;"> - Expensive and very situational, but very nice to have if you fly active shield. </span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="font-family: inherit;">Slot 1: Low-grade Crystal Alpha</span></div>
<div>
<span style="font-family: inherit;">Slot 2: Low-grade Crystal Beta</span></div>
<div>
<span style="font-family: inherit;">Slot 3: Low-grade Crystal Gamma</span></div>
<div>
<span style="font-family: inherit;">Slot 4: Low-grade Crystal Delta</span></div>
<div>
<span style="font-family: inherit;">Slot 5: Low-grade Crystal Epsilon</span></div>
<div>
<span style="font-family: inherit;">Slot 6: Low-grade Crystal Omega</span></div>
<div>
<span style="font-family: inherit;">Slot 7: Eifyr and Co. 'Rogue' Evasive Maneuvering EM-705 - 5% to ship agility</span></div>
<div>
<span style="font-family: inherit;">Slot 8: Zor's Custom Navigation Hyper-Link - 5% to AB/MWD speed boost</span></div>
<div>
<span style="font-family: inherit;">Slot 9: Inherent Implants 'Lancer' Gunnery RF-905 - 5% to all turret RoF</span></div>
<div>
<span style="font-family: inherit;">Slot 10:Inherent Implants 'Noble' Hull Upgrades HG-1003 - 3% to armour hitpoints</span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="color: red;"><u><b><span style="font-family: inherit;">Active armour clone</span></b></u></span><span style="font-family: inherit;"> - Expensive and very situational, but very nice to have if you fly active armour. Also shares many implants with full slave set, so can function as that if needed. </span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="font-family: inherit;">Slot 1: Low-grade Slave Alpha</span></div>
<div>
<span style="font-family: inherit;">Slot 2: Low-grade Slave Beta</span></div>
<div>
<span style="font-family: inherit;">Slot 3: Low-grade Slave Gamma</span></div>
<div>
<span style="font-family: inherit;">Slot 4: Low-grade Slave Deltam</span></div>
<div>
<span style="font-family: inherit;">Slot 5: Low-grade Slave Epsilon</span></div>
<div>
<span style="font-family: inherit;">Slot 6: Numon Family Heirloom - 7% reduction in repair systems duration</span></div>
<div>
<span style="font-family: inherit;">Slot 7: Eifyr and Co. 'Rogue' Evasive Maneuvering EM-705 - 5% to ship agility</span></div>
<div>
<span style="font-family: inherit;">Slot 8: Zor's Custom Navigation Hyper-Link - 5% to AB/MWD speed boost</span></div>
<div>
<span style="font-family: inherit;">Slot 9: Inherent Implants 'Noble' Repair Proficiency RP-905 - 5% bonus to repair systems repair amount</span></div>
<div>
<span style="font-family: inherit;">Slot 10:Imperial Navy Modified 'Noble' Implant - 3% to armour hitpoints & repair systems repair amount</span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="font-family: inherit;">Other sets can be based from the above, with slight tweaks made.</span></div>
<div>
<span style="font-family: inherit;"><br /></span></div>
<div style="text-align: center;">
<span style="color: red;"><span style="font-size: large;"><span style="font-family: inherit;"><b><u>Slot Implant Summary</u></b></span></span></span></div>
<div>
<b><u><span style="color: red;"><span style="font-family: inherit;">Slot 1</span></span></u></b></div>
<b><u><span style="color: red;"><span style="font-family: inherit;"><br /></span></span></u></b>
<br />
<div>
<span style="font-family: inherit;">Ocular Filter - XXXX (Perception Learning)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Crystal Alpha (Active Shield Pirate Perception Implant)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Halo Alpha (Signature reduction Pirate Perception Implant)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Slave Alpha (Armour Buffer Pirate Perception Implant)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Snake Alpha (Speed Pirate Perception Implant)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Talisman Alpha (Neut cycle time Pirate Perception Implant)</span></div>
<div>
<span style="font-family: inherit;">Low-grade Virtue Alpha (Probe strength Pirate Perception Implant)</span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="font-family: inherit;"><b><u><span style="color: red;">Slot 2</span></u></b></span></div>
<span style="font-family: inherit;"><b><u><span style="color: red;"><br /></span></u></b></span>
<br />
<div>
<span style="font-family: inherit;">Memory Augmentation - XXXX (Memory Learning)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Crystal Beta (Active Shield Pirate Memory Implant)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Halo Beta (Signature reduction Pirate Memory Implant)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Slave Beta (Armour Buffer Pirate Memory Implant)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Snake Beta (Speed Pirate Memory Implant)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Talisman Beta (Neut cycle time Pirate Memory Implant)</span></div>
<div>
<span style="font-family: inherit;">Low-grade Virtue Beta (Probe strength Pirate Memory Implant)</span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="font-family: inherit;"><b><u><span style="color: red;">Slot 3</span></u></b></span></div>
<span style="font-family: inherit;"><b><u><span style="color: red;"><br /></span></u></b></span>
<br />
<div>
<span style="font-family: inherit;">Neural Boost - XXXX (Willpower Learning)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Crystal Gamma (Active Shield Pirate Willpower Implant)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Halo Gamma (Signature reduction Pirate Willpower Implant)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Slave Gamma (Armour Buffer Pirate Willpower Implant)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Snake Gamma (Speed Pirate Willpower Implant)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Talisman Gamma (Neut cycle time Pirate Willpower Implant)</span></div>
<div>
<span style="font-family: inherit;">Low-grade Virtue Gamma (Probe strength Pirate Willpower Implant)</span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="font-family: inherit;"><b><u><span style="color: red;">Slot 4</span></u></b></span></div>
<span style="font-family: inherit;"><b><u><span style="color: red;"><br /></span></u></b></span>
<br />
<div>
<span style="font-family: inherit;">Cybernetic Subprocessor - XXXX (Intelligence Learning)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Crystal Delta (Active Shield Pirate Intelligence Implant)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Halo Delta (Signature reduction Pirate Intelligence Implant)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Slave Delta (Armour Buffer Pirate Intelligence Implant)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Snake Delta (Speed Pirate Intelligence Implant)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Talisman Delta (Neut cycle time Pirate Intelligence Implant)</span></div>
<div>
<span style="font-family: inherit;">Low-grade Virtue Delta (Probe strength Pirate Intelligence Implant)</span></div>
<div>
<span style="font-family: inherit;"><br /></span></div>
<div>
<span style="font-family: inherit;"><b><u><span style="color: red;">Slot 5</span></u></b></span></div>
<span style="font-family: inherit;"><b><u><span style="color: red;"><br /></span></u></b></span>
<br />
<div>
<span style="font-family: inherit;">Social Adaptation - XXXX (Charisma Learning)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Crystal Epsilon (Active Shield Pirate Charisma Implant)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Halo Epsilon (Signature reduction Pirate Charisma Implant)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Slave Epsilon (Armour Buffer Pirate Charisma Implant)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Snake Epsilon (Speed Pirate Charisma Implant)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Talisman Epsilon (Neut cycle time Pirate Charisma Implant)</span></div>
<div>
<span style="font-family: inherit;">Low-grade Virtue Epsilon (Probe strength Pirate Charisma Implant)</span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="font-family: inherit;"><b><u><span style="color: red;">Slot 6</span></u></b></span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="font-family: inherit;">Eifyr and Co. 'Rogue' Acceleration Control AC-60X (X% AB/MWD Speed Bonus)</span></div>
<div>
<span style="font-family: inherit;">Inherent Implants 'Squire' Engineering EG-60X (X% more powergrid)</span></div>
<div>
<span style="font-family: inherit;">Shaqil's Speed Enhancer (8% Ship Velocity Bonus)</span></div>
<div>
<span style="font-family: inherit;">Zainou 'Gypsy' Electronics EE-60X (X% more CPU)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Crystal Omega (Active Shield Pirate Implant)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Halo Alpha (Signature reduction Pirate Implant)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Slave Alpha (Armour Buffer Pirate Implant)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Snake Alpha (Speed Pirate Implant)</span></div>
<div>
<span style="font-family: inherit;">(Low-grade) Talisman Alpha (Neut cycle time Pirate Implant)</span></div>
<div>
<span style="font-family: inherit;">Low-grade Virtue Alpha (Probe strength Pirate Implant)</span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="font-family: inherit;"><b><u><span style="color: red;">Slot 7</span></u></b></span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="font-family: inherit;">Eifyr and Co. 'Rogue' Evasive Maneuvering EM-70X (X% bonus to ship agility)</span></div>
<div>
<span style="font-family: inherit;">Inherent Implants 'Noble' Remote Armor Repair Systems RA-70X (X% reduction in cap usage for Remote Armor Reps)</span></div>
<div>
<span style="font-family: inherit;">Zainou 'Deadeye' Missile Bombardment MB-70X (X% bonus to missile velocity)</span></div>
<div>
<span style="font-family: inherit;">Zainou 'Deadeye' Trajectory Analysis TA-70X (X% more turret falloff)</span></div>
<div>
<span style="font-family: inherit;">Zainou 'Snapshot' Heavy Assault Missiles AM-70X (X% more damage to HAMs)</span></div>
<div>
<span style="font-family: inherit;">Zainou 'Snapshot' Heavy Missiles HM-70X (X% more damage to HMLs)</span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="font-family: inherit;"><u><b><span style="color: red;">Slot 8</span></b></u></span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="font-family: inherit;">Zor's Custom Navigation Hyper-Link (5% bonus to AB/MWD speed-boost)</span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="font-family: inherit;"><b><u><span style="color: red;">Slot 9</span></u></b></span></div>
<span style="font-family: inherit;"><b><u><span style="color: red;"><br /></span></u></b></span>
<br />
<div>
<span style="font-family: inherit;">Eifyr and Co. 'Gunslinger' Surgical Strike SS-90X (X% bonus to turret damage)</span></div>
<div>
<span style="font-family: inherit;">Inherent Implants 'Lancer' Gunnery RF-90X (X% bonus to turret RoF)</span></div>
<div>
<span style="font-family: inherit;">Inherent Implants 'Noble' Repair Proficiency RP-90X (X% more rep amount for local reps)</span></div>
<div>
<span style="font-family: inherit;">Zainou 'Deadeye' Sharpshooter ST-90X (X% increase in turret optimal)</span></div>
<div>
<span style="font-family: inherit;">Zainou 'Deadeye' Target Navigation Prediction TN-90X (X% reduction in target's velocity impact on missiles)</span></div>
<div>
<span style="font-family: inherit;">Zainou 'Snapshot' Light Missiles LM-90X (X% more damage for light missiles)</span></div>
<div>
<span style="font-family: inherit;">Zainou 'Snapshot' Rockets RD-90X (X% more damage for rockets)</span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="font-family: inherit;"><b><u><span style="color: red;">Slot 10</span></u></b></span></div>
<span style="font-family: inherit;"><br /></span>
<br />
<div>
<span style="font-family: inherit;">Eifyr and Co. 'Gunslinger' Large Projectile Turret LPT-100X (X% more damage for large projectiles)</span></div>
<div>
<span style="font-family: inherit;">Inherent Implants 'Lancer' Large Energy Turret LEE-100X (X% more damage for large lasers)</span></div>
<div>
<span style="font-family: inherit;">Inherent Implants 'Noble' Hull Upgrades HG-100X (X% more armor HP, a 8% version also exists)</span></div>
<div>
<span style="font-family: inherit;">Zainou 'Deadeye' Large Hybrid Turret LH-100X (X% more damage for large hybrids)</span></div>
<div>
<span style="font-family: inherit;">Zainou 'Deadye' Rapid Launch RL-100X (X% reduction in missile launcher cycle time)</span></div>
<div>
<span style="font-family: inherit;">Armored Warfare Mindlink - 50% increase in effectiveness of fitted Armor Links</span></div>
<div>
<span style="font-family: inherit;">Information Warfare Mindlink - 50% increase in effectiveness of fitted Information Links</span></div>
<div>
<span style="font-family: inherit;">Siege Warfare Mindlink - 50% increase in effectiveness of fitted Siege Links</span></div>
<div>
<span style="font-family: inherit;">Skirmish Warfare Mindlink - 50% increase in effectiveness of fitted Skirmish Links</span></div>
<br />Suleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.com3tag:blogger.com,1999:blog-2162535910810597242.post-88596801314800002262013-05-02T22:04:00.000+01:002013-05-03T00:33:45.229+01:00*UPDATED* Complete Guide to Ammunition ChoicesMy original ammunition guide, found <a href="http://fleeonsight.blogspot.co.uk/2012/08/complete-guide-to-ammunition-choices.html">here</a> is out of date, hence I reviewed it and have updated it. Enjoy!<br />
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This guide is for people who want to know what ammunition to carry in new ships they've trained and why. Whilst there is some benefit in carrying every single ammunition type available, often for cargobay reasons (both for loot & cap boosters), this isn't wise for the very slight increase in performance over using the following list.<br />
<br />
First of all, a quick summary of correct damage types to use (assuming <i>some</i> specific hardening has been done to patch large resist holes (less likely at frigate level, much more likely at BS level where you have more slots for tanking):<br />
<br />
<b><u>Tech 1 ships:</u></b><br />
Armour tanked - Explosive > Kinetic >> Thermal > EM<br />
Shield tanked - EM > Thermal >> Kinetic > Explosive<br />
Unsure or unclear tank type - Thermal / Kinetic > EM/Explosive<br />
<br />
<b><u>Tech 2 ships:</u></b><br />
Amarr - Thermal > EM > Kinetic > Explosive<br />
Caldari - EM > Explosive > Kinetic > Thermal<br />
Gallente - EM > Explosive > Thermal > Kinetic<br />
Minmatar - Explosive > Kinetic > Thermal > EM<br />
<br />
<h3>
Missiles:</h3>
Missiles are radically different from turrets. Caldari ships often have specific damage bonuses to Kinetic missiles, making them the default ammunition of choice rather than the full damage selection offered by other race's missile boats. However, an opposing damage type must still be sought to use against Caldari & Gallente T2 ships.<br />
<br />
NOTE: For support ships such as Recons which do not do much DPS with their launchers, do not use Tech 2 missiles - they offer only a small benefit over faction and you would be better served by focusing on manual piloting.<br />
<br />
<u>Caldari Ships with Kinetic Bonus</u> - Use Kinetic ammunition as default, swapping to Mjolnir if fighting Tech 2 Caldari or Gallente targets.<br />
<br />
<b>Close range missiles</b> - Heavy Assault Missiles, Rockets, Torpedoes etc.<br />
<br />
Caldari Navy Mjolnir - Does EM damage. Nice contrast with Kinetic damage as mentioned above. Use against targets smaller than you or same size targets who are not webbed.<br />
Caldari Navy Scourge - Default missile choice to have in your launchers. Use against targets smaller than you or same size targets who are not webbed.<br />
Mjolnir Rage - Does EM damage. Nice contrast with Kinetic damage as mentioned above. Use against targets larger than you, although can be used against tagets the same ship size as you if they are webbed. Can be used on smaller targets if you have a target painter or two as well as a web on the target.<br />
Scourge Rage - Does Kinetic damage. Use against targets larger than you, although can be used against targets the same ship size as you if they are webbed. Can be used on smaller targets if you have a target painter or two as well as a web on the target. Increases your signature radius substantially!<br />
Scourge Javelin in case you find yourself getting kited and you cannot slingshot them into regular missile range<br />
<br />
<b>Long range missiles</b> - Heavy Missiles, Standard Missile Launchers, Cruise Missile Launchers etc.<br />
<br />
Same as above, although adding in <br />
Scourge F.O.F. missiles to use when you are damped or ECM'd to hell. They will fire on the closest target that is currently aggressing you, including drones. <br />
Precisions to use vs much smaller targets (Heavy Missiles vs frigates, Cruise Missiles vs cruisers etc.)<br />
<br />
<b>Missile boats with no damage type specific bonus</b> - Same as above, but instead of using Scourge (Kinetic) missiles, use Nova (Explosive) missiles in order to have two completely different damage types, as well as carrying some Inferno (Thermal) missiles to use when you are unsure on how the enemy is tanked.<br />
<br />
<h3>
Turrets:</h3>
<b><u>Energy Weapons</u></b> - Good base damage, good range but relatively poor tracking and uses large amount of capacitor. Instant swapping of crystals & their low volume makes ammo choice selection fairly easy. Also locked to EM/Thermal damage types.<br />
<br />
<b>Pulse Lasers</b> - Close range variant, but able to project to medium range due to Scorch.<br />
<br />
Conflagration - Used for very close range brawling. Use when you are able to dictate the enemy's transversal by manually piloting or using "keep at range" command, by being faster than them (having a web here helps). Also works well when shooting ships larger than you. Uses more capacitor than other crystals, but the added DPS is worth it, as well as it doing 50:50 ratio of EM:Thermal damage, meaning that is much stronger against targets where EM damage is lackluster.<br />
Imperial Navy Multifrequency - Standard close range ammunition when shooting targets that you can't reduce their transversal. Does more EM damage than Thermal.<br />
Scorch - Long range ammunition, predominantly EM damage.<br />
<br />
<b>Beam Lasers</b> - Long range variant, high DPS, good tracking & range.<br />
<br />
Gleam - Short range ammunition with a tracking bonus.<br />
Imperial Navy Multifrequency - Standard medium range ammunition. Does more EM damage than Thermal.<br />
Imperial Navy Standard - Standard long range ammunition. Does substantially more EM damage than Thermal.<br />
<br />
<b><u>Hybrid Turrets</u></b> - Highest damage weapon system with best tracking, but generally lacking in range. 5 second reload time. Locked to Kinetic/Thermal damage types.<br />
<br />
<b>Blasters</b> - Close range variant, high DPS, high tracking but typically poor range.<br />
<br />
Caldari/Federation Navy Antimatter - Short range ammunition. Does more Thermal damage than Kinetic.<br />
Null - Long range ammunition.<br />
Void - Used for very close range brawling. Use when you are able to dictate the enemy's transversal by manually piloting or using "keep at range" command, by being faster than them (having a web here helps). Also works well when shooting ships larger than you. Does half Thermal and half Kinetic damage. [/list]<br />
<br />
<b>Railguns</b> - Long range variant, moderate DPS, high tracking and high range.<br />
<br />
Caldari/Federation Navy Antimatter - Short range ammunition. Does more Thermal damage than Kinetic.<br />
Caldari/Federation Navy Iridium - Medium range ammunition. Does more Thermal damage than Kinetic.<br />
Caldari/Federation Navy Uranium - Long range ammunition. Does more Thermal damage than Kinetic.<br />
Javelin - very short range ammunition, with a significant tracking bonus.<br />
<br />
<b><u>Projectile Turrets</u></b> - Good damage selection, moderate range, good tracking but low base DPS although most Minmatar ships have a "double damage" bonus on their hull, ie. Turret Rate of Fire & Turret Damage.<br />
<br />
<b>Autocannons</b> - Close range variant, low DPS but good tracking<br />
<br />
Barrage - Used for kiting purposes. Does predominantly explosive damage.<br />
Hail - Used for very close range brawling. Use when you are able to dictate the enemy's transversal by manually piloting or using "keep at range" command, by being faster than them (having a web here helps). Also works well when shooting ships larger than you. Does predominantly explosive damage.<br />
Republic Fleet Depleted Uranium - Used when you need more tracking, ie. medium turrets vs frigates and you are unable to pull range or neut them off you. Does a mixture of damage types so will hit at least one resist hole.<br />
Republic Fleet EMP - Close range ammo, does predominantly EM (bit of explosive).<br />
Republic Fleet Fusion - Close range ammo, does predominantly explosive (bit of kinetic).<br />
Republic Fleet Phased Plasma - Close range ammo, does predominantly thermal damage (bit of kinetic).<br />
<br />
<b>Artillery</b> - Long range variant, high alpha but low DPS<br />
<br />
Quake - Short range, slightly higher tracking version of RF Fusion.<br />
Republic Fleet Depleted Uranium - Used when you need a bit more range than EMP/Fusion/PP will give you. Also gives a moderate tracking bonus. Does a mixture of damage types so will hit at least one resist hole.<br />
Republic Fleet EMP - Close range ammo, does predominantly EM (bit of explosive).<br />
Republic Fleet Fusion - Close range ammo, does predominantly explosive (bit of kinetic).<br />
Republic Fleet Phased Plasma - Close range ammo, does predominantly thermal damage (bit of kinetic).Suleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.com1tag:blogger.com,1999:blog-2162535910810597242.post-72362629648777207142013-04-28T22:24:00.004+01:002013-04-28T22:24:43.218+01:00Jump Clone ServiceJust realised that I haven't plugged a service here <a href="http://failheap-challenge.com/showthread.php?7386-Suleiman-Shouaa-s-Jump-Clone-Service">I've been providing for the last year</a> - creating <a href="http://wiki.eveonline.com/en/wiki/Jump_clones">Jump Clones</a> for people quickly, in a safe manner without requiring them to grind standings or drop corporation. <br />
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<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-VVmud91ickg/TWNx1DQMC4I/AAAAAAAAAC4/-faiujWOD0Y/s1600/clone.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"><img border="0" src="http://4.bp.blogspot.com/-VVmud91ickg/TWNx1DQMC4I/AAAAAAAAAC4/-faiujWOD0Y/s1600/clone.jpg" height="231" width="320" /></a></div>
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How does it work? Read below and find out..<br />
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A <a href="http://wiki.eveonline.com/en/wiki/Rorqual">Rorqual</a> can fit a Clone Vat Bay. This allows the owner to invite fleet members or nearby pilots to install a jump clone in the Rorqual. When the Clone Vat Bay is "activated" (akin to Sieging or Triaging a capital ship), the Clone Vat Bay is activated and pilots can Jump Clone to the Clone Vat Bay inside the Rorqual, <em>regardless of where the Rorqual is</em>.<br />
<br />
This offers some incredibly mobility to prepared ops by:<br />
<br />
1. 10 pilots install Jump Clones in the Rorqual<br />
2. Rorqual jumps to the other side of the Eve universe using cynos + its jump drive<br />
3. Rorqual sets up its Clone Vat Bay<br />
4. 10 pilots jumpclone to their clones in the Rorqual<br />
<br />
Bonus points for jumping a Carrier alongside the Rorqual with the gang's ships in its ship maintenance array. :)<br />
<br />
However, this also allows you to easily create jump clones for corpmates just before you participate in events where a blank clone is best but you don't want to destroy your current implants or grind up standings for jump clones.<br />
<br />
<strong><u><span style="font-size: large;">Method:</span></u></strong><br />
<br />
<strong><u>Requirements:</u></strong><br /><br /> Ability to install Jump Clones (Infomorph Physiology I at least, you require a higher rank in this skill than the current amount of Jump Clones you have in Eve)<br />10M<br /><br /> Procedure:<br /><br />1. Convo or send me an Evemail ingame to arrange when to meet up. I'm EU timezone and generally on (although perhaps idling..) from 18:00 to 23:00 Eve Time.<br />2. I will put up a fleet with my Rorqual pilot and invite you to it. Rorqual will most likely be based in Hevrice (8j from Dodixie, 14j from Jita), in Verge Vendor low sec.<br />3. You transfer the Rorqual pilot 10M as you land on the Rorqual. Rorqual will be positioned inside docking range of a station in order to avoid any funny business with smartbombs/POSes etc.<br />4. Once I confirm the ISK has been received, I will invite you to install a Jump Clone.<br />5. You install a Jump Clone. It will cost you 100,000 ISK (Concord fee, can't avoid)<br />6. Dock up in a station you do not currently have a Jump Clone located in.<br />7. Pause your skill queue, leave your ship (so you're in your pod) and open up your Character Sheet, navigate to Jump Clones and there should be a Jump Clone located inside "Zeus". Jump to it by pressing the big button called "Jump"<br />
8. You should spawn next to the Rorqual in your brand new jump clone!<br />
<br />
Customer feedback can be found in the Failheap Challenge Thread linked above. Also, another blogger blogged about it <a href="http://starwalker-shikkoken.blogspot.ca/2012/08/two-new-jump-clones.html?m=1">here</a>.Suleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.com2tag:blogger.com,1999:blog-2162535910810597242.post-45041585946315322802013-04-27T16:05:00.002+01:002013-04-27T16:44:37.202+01:00More than meets the Eye..Eve is a game more than just simply numbers written in a spreadsheet. Piloting skill (or a lack thereof) plays an important role in whether a fight is won or lost. A recent example of that is a fight The Tuskers had on one of our recent public roams (I am for at least 1 public roam a week, details can be found in our Public Channel - "The Tuskers Public Channel"). The gang type was Armour Battlecruisers with Celestis & Exequror for supports.<br />
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The majority of the fleet were Tuskers, but we had along a few members of Shadow Cartel as well as some "random" people who wanted to join in. After an <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=16925581">initial whelp</a> to BALEX (turns out 5 Guardians is a bit *too* much Logi for us to handle), I handed out spare ships and we went out again, this time with:<br />
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<b><u>DPS - 8</u></b><br />
1 Loki<br />
1 Harbinger<br />
2 Hurricanes<br />
4 Prophecies<br />
<br />
<b><u>Tackle - 2</u></b><br />
2 Thoraxes
<br />
<br />
<b><u>Support - 8</u></b><br />
4 Celestis<br />
4 Exequrors<br />
<br />
<b>Total - 18</b><br />
<br />
So, a very large gang (by our standards). We heard rumours of an Ev0ke Ishtar gang and headed over to where they were last sighted. We shortly afterwards got eyes on them and their gang composition, which consisted of:<br />
<br />
<b><u>DPS - 16</u></b><br />
1 Deimos<b><u><br /></u></b><br />
15 Ishtars<br />
<br />
<b><u>Tackle - 1</u></b><br />
1 x Stiletto<br />
<br />
<b><u>Support - 5</u></b><br />
5 Guardians<br />
<br />
<b>Total - 22</b><br />
<b><br /></b>
At first glance this looked pretty terrible for us - they had significantly more DPS (Assuming 500DPS per HAC, that's 8000 in total compared to our ~5600, assuming 700 DPS per Battlecruiser/Loki), as well as much more remote tank - their Tech2 resists + having more Logistics of better quality meant that they would be able to tank our DPS.<b><br /></b><br />
<br />
However, we had two distinct advantages - dedicated Ewar boats and greater buffer. Also, with our players being low sec PvPers & pirates, I suspected we had far greater piloting skill than null sec pvpers who are typically used to just shooting the primary and not reacting well to sudden changes.<br />
<br />
We would try to exploit this with our game plan which consisted of:<br />
<br />
1. Apply damps to their Logistics ships<br />
2. Overheat EVERYTHING and burn them down before they burnt us down<br />
<br />
The outcome?<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/kLRBS63A9o4?feature=player_embedded' frameborder='0'></iframe></div>
<br />
Battle Report can be found <a href="http://www.blogger.com/-%20http://tuskers.killmail.org/?a=kill_related&kll_id=16927632">here</a><br />
<br />
GF Ev0ke!Suleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.com0tag:blogger.com,1999:blog-2162535910810597242.post-49514167887978528702012-12-26T22:29:00.000+00:002012-12-26T22:29:45.929+00:00Tusker Frigate FFA Round #2 - 05/01/13 - 18:00 to 24:00<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://farm9.staticflickr.com/8499/8290572729_24fd926764_c.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="250" src="http://farm9.staticflickr.com/8499/8290572729_24fd926764_c.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">Artwork by <a href="http://eveoganda.blogspot.co.uk/">Rixx Javix</a>, ran on behalf of I Legionnaire</td></tr>
</tbody></table>
After the roaring success of the last Tusker Frigate FFA, we're doing it again on the 5th January 2013. This time, it'll be bigger (Destroyers will also be allowed in the latter half) and longer (it'll last 6 hours instead of 4). Plus, if you sign up, we'll set aside a few fitted hulls for you. <br />
<br />
More details can be found <a href="http://www.the-tuskers.info/viewtopic.php?f=3&t=4298">here</a>, including the various ways you can sign up for free ships. <br />
<br />
See you there!Suleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.com0tag:blogger.com,1999:blog-2162535910810597242.post-10548088757935520612012-11-19T23:31:00.002+00:002012-11-19T23:32:43.424+00:00A brand new EveMy desktop is finally setup and ready to go so I've been easing back into Eve. <br />
<br />
Sure is pretty with everything on high settings.
Got into two decent scraps so far which I've recorded. Rusty as hell though.<br />
<br />
<br />
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<br />
Prizes for guessing what (absolutely terrible) mistakes I made ^^Suleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.com3tag:blogger.com,1999:blog-2162535910810597242.post-79979373522448529832012-10-31T00:10:00.002+00:002012-10-31T00:10:32.066+00:00Frigate FFA: PrizesTook longer than I expected due to the killboard not giving me all the statistics I required + people not posting all their kills & losses, but I have finalised the list of prizes and who won what. Details can be found <a href="https://docs.google.com/spreadsheet/ccc?key=0AqDWS0LWgdLYdGxmUFdFUkwwNGc3YVAtWi0wTkxaRFE">here</a>.Suleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.com0tag:blogger.com,1999:blog-2162535910810597242.post-46160801554989076782012-10-12T21:25:00.002+01:002012-10-12T21:25:42.929+01:00Frigate Free For All TournamentI've started a job so RL has been fairly hectic for the last few weeks and any Evetime I have I've been using to set up a Frigate FFA Tournament aimed at new pilots, but there are rewards for pilots of any age. Details can be found <a href="http://the-tuskers.info/viewtopic.php?f=3&t=4066&p=39964#p39964">here</a> if you're interested. Suleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.com0tag:blogger.com,1999:blog-2162535910810597242.post-85143755450591905772012-09-12T03:21:00.002+01:002012-09-12T03:21:23.390+01:00InterviewHilmar_Keller, an writer for <a href="http://themittani.com/">The Mittani</a> had an interview with me, with topics ranging from how I PvP (where, in what, how often etc.) as well as some questions regarding the Tuskers themselves. The interview can be found <a href="http://themittani.com/features/lifestyles-blaptastic-suleiman-shouaa">here</a> if you're interested.<br />
<br />
If you have any other questions you want me to answer, evemail me ingame with them and I'll answer them in a blogpost sometime next week.Suleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.com0tag:blogger.com,1999:blog-2162535910810597242.post-59701315799325657942012-08-24T01:57:00.000+01:002012-08-24T01:57:01.641+01:004 Years of TuskersFrom <em>Jaxley</em>, fellow Tusker Director, extra details added.<br />
<br />
<div class="separator" style="clear: both; text-align: center;">
<a href="http://4.bp.blogspot.com/-23wNtx3KYIk/UDaFyw8x9CI/AAAAAAAAAQo/DDIf51-RylY/s1600/tuskerbday.png" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="320" src="http://4.bp.blogspot.com/-23wNtx3KYIk/UDaFyw8x9CI/AAAAAAAAAQo/DDIf51-RylY/s320/tuskerbday.png" width="300" /></a></div>
<br />
<br />
Last Sunday, The Tuskers celebrated their 4th birthday making spaceships explode I guess and not actually noticing. Turns out I actually lead out an organised roam with us in Armour HACs on this momentous day, with the first kills being us fighting a 15-18 man FW Battlecruiser gang with our 15, smashing <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=14385910">all of their Taloses and a few of their support</a>, their 3 Scimitars, Siege Links courtesy of their Vulture as well as 2 Falcons making our task much harder.<br />
<br />
Next fight immediately afterwards was against their blues, the local Russians. This time, they were in Armour BCs, numbering between 18 and 25. We <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=14386187">snagged most of them</a>, but were unable to pin down their Arazu and several Battlecruisers & Cruisers.<br /><br /> At this point in time we have accumulated more than 50,000 kills, over 10,000 of which have been pods. Today this puts us at the all time #2 spot on BattleClinic's corp ranking, with the gap to the top shrinking.<br /><br /> Luckily, Tuskers have some real accomplishments to celebrate:<br /><br /> 4 years is quite a long stretch, even considering the glacial pace of internet spaceships; 4 years of sharing the same home, the same basic requirements to join, the same code. Very, very few corporations can claim to have done this. Despite this, we remain positive - Low sec is still exciting (arguably more recently than in the past) and there are still <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=14322692">~goodfites~ to be had</a>, as well as <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=14382160">ganks against those who should know better</a>.<br /><br /> We've come a long way from only being able to afford & have the Skill Points to fly Tech 1 Frigates - we regularly fly 100MN Tengus (I've caught onto this craze also, they are amazing fun), Tier3 Battlecruisers and Recons are common sights in our fleets, we're branching into Faction Battleships but despite this we still use <a href="http://tuskers.killmail.org/?a=corp_detail&crp_id=24195&view=ships_weapons&m=08&y=2012">our destroyers & frigate</a>s, routinely down-sizing when challenges approach.<br />
<br />
Tuskers. It's what we are. It's what we do.Suleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.com3tag:blogger.com,1999:blog-2162535910810597242.post-40336183803914243372012-08-13T17:39:00.000+01:002012-08-13T17:39:11.401+01:00Portent #3Unrigged Brutix + Myrmidon vs Drake, Drake, Hurricane, Myrmidon, Stabber Fleet Issue<br />
<br />
Situation: I found a Hurricane & Myrmidon bearing, killed them both. Their friends got mad and camped me in, I pulled them around system whilst a corpmate in a Brutix made his way over. There is one planet that's ~45AU from the sun and pretty much everything else, I stayed around there then with their SFI watching, warped to the sun at 100. My corpmate in the meantime made a pounce just off the sun and aligned down to me. SFI landed ontop of me and the video started.<br />
<br />
Corpmate arrives in a Cyclone very late into the fight, but is driven off pretty quickly.<br />
<br />
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Suleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.com1tag:blogger.com,1999:blog-2162535910810597242.post-77760325370012053872012-08-05T13:25:00.000+01:002012-08-05T17:03:46.814+01:00Complete Guide to Ammunition Choices<br />
<div class="MsoNoSpacing">
This guide is for people who want to know what ammunition
to carry in new ships they've trained and why. It's actually posted (amongst other guides) internally on The Tusker forums if anyone was curious. </div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Whilst there is some benefit in
carrying every single ammunition type available, often for cargo bay reasons
(both for loot & cap boosters), this isn't wise for the very slight
increase in performance over using the following list. Selecting the right ammunition is crucial - most pilots have absolutely no idea on which ammunition to carry and why and blindly follow whoever told them how to fit their ship, which themselves often never pay attention to correct damage selection. In lage fleet warfare, this makes little difference, but for those who solo/small gang pvp often, this difference is often crucial. </div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
First of all, a quick summary of correct damage types to
use (assuming <i style="mso-bidi-font-style: normal;">some</i> specific hardening
has been done to patch large resist holes (less likely at frigate level, much
more likely at BS level where you have more slots for tanking):</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<u>Tech 1 ships:</u></div>
<div class="MsoNoSpacing">
Armour tanked - Explosive > Kinetic > Thermal >
EM</div>
<div class="MsoNoSpacing">
Shield tanked - EM > Thermal > Kinetic >
Explosive</div>
<div class="MsoNoSpacing">
Unsure or unclear - Thermal / Kinetic > EM/Explosive</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<u>Tech 2 ships:</u></div>
<div class="MsoNoSpacing">
Amarr - Thermal > EM > Kinetic > Explosive</div>
<div class="MsoNoSpacing">
Caldari - EM > Explosive > Thermal > Kinetic</div>
<div class="MsoNoSpacing">
Gallente - EM > Explosive > Thermal > Kinetic</div>
<div class="MsoNoSpacing">
Minmatar - Explosive > Kinetic > Thermal > EM</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><u>Missiles:</u></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Missiles are radically different from turrets - their
Tech 2 versions actually penalise the ship as a whole as well as the missile
launcher, making them less desirable than turrets. Additionally, Caldari ships
often have specific damage bonuses to Kinetic missiles, making them the default
ammunition of choice rather than the full damage selection offered by other
race's missile boats. However, an opposing damage type must still be sought to
use against Caldari & Gallente T2 ships.</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
NOTE: For support ships such as Recons which do not do
much DPS with their launchers, DO NOT USE Tech 2 missiles - both penalties
(furies increasing your signature radius and javelins reducing your velocity)
are unacceptable for a mere 10-20 DPS increase over faction ammunition. </div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Caldari Ships with
Kinetic Bonus </b>- Use Kinetic ammunition as default, swapping to Mjolnir if
fighting Tech 2 Caldari or Gallente targets.</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<u>Close range missiles - Heavy Assault Missiles,
Rockets, Torpedoes etc.</u></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<i>Caldari Navy Mjolnir</i> - Does EM damage. Nice contrast with
Kinetic damage as mentioned above. Use against targets smaller than you or same
size targets who are not webbed. </div>
<div class="MsoNoSpacing">
<i>Caldari Navy Scourge</i> - Default missile choice to have in
your launchers. Use against targets smaller than you or same size targets who
are not webbed. </div>
<div class="MsoNoSpacing">
<i>Mjolnir Rage</i> - Does EM damage. Nice contrast with Kinetic
damage as mentioned above. Use against targets larger than you, although can be
used against tagets the same ship size as you if they are webbed. Can be used
on smaller targets if you have a target painter or two as well as a web on the
target. Increases your signature radius substantially!</div>
<div class="MsoNoSpacing">
<i>Scourge Rage</i> - Does Kinetic damage. Use against targets
larger than you, although can be used against targets the same ship size as you
if they are webbed. Can be used on smaller targets if you have a target painter
or two as well as a web on the target. Increases your signature radius
substantially!</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<u>Long range missiles - Heavy Missiles, Standard Missile
Launchers, Cruise Missile Launchers etc.</u></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
Same as above, although adding in <i>Scourge F.O.F. missiles</i>
to use when you are damped or ECM'd to hell. They will fire on the closest
target that is currently aggressing you, including drones. </div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Missile boats with
no damage bonus </b>- Same as above, but instead of using Scourge (Kinetic)
missiles, use Nova (Explosive) missiles in order to have two completely
different damage types, as well as carrying some Inferno (Thermal) missiles
when not sure on how the enemy is tanked.</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;"><u>Turrets:</u></b></div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<u>Energy Weapons</u> - Good base damage, good range but
relatively poor tracking and uses large amount of capacitor. Instant swapping
of crystals & their low volume makes ammo choice selection fairly easy.
Also locked to EM/Thermal damage types.</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Pulse Lasers</b> -
Close range variant, but able to project to medium range due to Scorch. </div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<i>Conflagration</i><b style="mso-bidi-font-weight: normal;"> </b>-
Used for very close range brawling. Use when you are able to dictate the
enemy's transversal by manually piloting or using "keep at range"
command, by being faster than them (having a web here helps). Also works well
when shooting ships larger than you. Uses more capacitor than other crystals,
but the added DPS is worth it, as well as it doing 50:50 ratio of EM:Thermal
damage, meaning that is much stronger against targets where EM damage is
lackluster.</div>
<div class="MsoNoSpacing">
<i>Imperial Navy Multifrequency</i> - Standard close range
ammunition when shooting targets that you can't reduce their transversal. Does
more EM damage than Thermal.</div>
<div class="MsoNoSpacing">
<i>Scorch</i> - Long range ammunition, predominantly EM damage. </div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Beam Lasers</b> -
Long range variant, high DPS, good tracking & range.</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<i>Gleam</i> - Short range ammunition with a tracking bonus.</div>
<div class="MsoNoSpacing">
<i>Imperial Navy Multifrequency</i> - Standard medium range
ammunition. Does more EM damage than Thermal.</div>
<div class="MsoNoSpacing">
<i>Imperial Navy Standard</i> - Standard long range ammunition.
Does substantially more EM damage than Thermal.</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<u>Hybrid Turrets</u> - Highest damage weapon system with
best tracking, but generally lacking in range. 5 second reload time. Locked to
Kinetic/Thermal damage types.</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Blasters</b> -
Close range variant, high DPS, high tracking but typically poor range.</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<i>Caldari/Federation Navy Antimatter</i> - Short range
ammunition. Does more Kinetic damage than Thermal.</div>
<div class="MsoNoSpacing">
<i>Null</i> - Long range ammunition.</div>
<div class="MsoNoSpacing">
<i>Void</i> - Used for very close range brawling. Use when you
are able to dictate the enemy's transversal by manually piloting or using
"keep at range" command, by being faster than them (having a web here
helps). Also works well when shooting ships larger than you. Does half Thermal
and half Kinetic damage. </div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Railguns</b> -
Long range variant, moderate DPS, high tracking and high range. </div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<i>Caldari/Federation Navy Antimatter</i> - Short range
ammunition.
Does more Kinetic damage than Thermal.
</div>
<div class="MsoNoSpacing">
<i>Caldari/Federation Navy Iridium</i> - Medium range
ammunition.
Does more Kinetic damage than Thermal.
</div>
<div class="MsoNoSpacing">
<i>Caldari/Federation Navy Uranium</i> - Long range ammunition. Does more Kinetic damage than Thermal. </div>
<div class="MsoNoSpacing">
<i>Javelin</i> - very short range ammunition, with a significant
tracking bonus. Does more Thermal damage than Kinetic. </div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<u>Projectile Turrets</u> - Good damage selection,
moderate range, good tracking but low base DPS although most Minmatar ships have
a "double damage" bonus on their hull, ie. Turret Rate of Fire &
Turret Damage.</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Autocannons </b>-
Close range variant, low DPS but good tracking</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<i>Barrage</i> - Used for kiting purposes. Does predominantly
explosive damage.</div>
<div class="MsoNoSpacing">
<i>Hail</i> - Used for very close range brawling. Use when you
are able to dictate the enemy's transversal by manually piloting or using
"keep at range" command, by being faster than them (having a web here
helps). Also works well when shooting ships larger than you. Does predominantly
explosive damage.</div>
<div class="MsoNoSpacing">
<i>Republic Fleet Depleted Uranium</i> - Used when you need more
tracking, ie. medium turrets vs frigates and you are unable to pull range or
neut them off you. Does a mixture of damage types so will hit at least one
resist hole.</div>
<div class="MsoNoSpacing">
<i>Republic Fleet EMP</i> - Close range ammo, does predominantly
EM (bit of explosive).</div>
<div class="MsoNoSpacing">
<i>Republic Fleet Fusion</i> - Close range ammo, does
predominantly explosive (bit of kinetic).</div>
<div class="MsoNoSpacing">
<i>Republic Fleet Phased Plasma</i> - Close range ammo, does
predominantly thermal damage (bit of kinetic).</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<b style="mso-bidi-font-weight: normal;">Artillery</b> -
Long range variant, high alpha but low DPS</div>
<div class="MsoNoSpacing">
<br /></div>
<div class="MsoNoSpacing">
<i>Quake</i> - Short range, slightly higher tracking version of
RF Fusion. </div>
<div class="MsoNoSpacing">
<i>Republic Fleet Depleted Uranium</i> - Used when you need a
bit more range than EMP/Fusion/PP will give you. Also gives a moderate tracking
bonus. Does a mixture of damage types so will hit at least one resist hole.</div>
<div class="MsoNoSpacing">
<i>Republic Fleet EMP</i> - Close range ammo, does predominantly
EM (bit of explosive).</div>
<div class="MsoNoSpacing">
<i>Republic Fleet Fusion</i> - Close range ammo, does
predominantly explosive (bit of kinetic).</div>
<div class="MsoNoSpacing">
<i>Republic Fleet Phased Plasma</i> - Close range ammo, does
predominantly thermal damage (bit of kinetic). <br />
<br />
If you found this guide useful, please post in the comments as well as suggestions for anything else you want covered. </div>Suleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.com5tag:blogger.com,1999:blog-2162535910810597242.post-24970680042741559502012-06-13T16:49:00.000+01:002012-06-13T20:38:41.028+01:00EC- ~goodfites~<a href="http://tuskers.killmail.org/?a=kill_related&kll_id=13199114">Average day in EC</a> (check the Naga fit)<br />
<br />
From my corpmate's POV as I was dying.....<br />
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I have the best corpmates :S</div>
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<span style="font-size: xx-small;">And yes, this happened a few months ago. Corpmate only annotated his screenshot a few days ago...</span></div>
<br />Suleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.com0tag:blogger.com,1999:blog-2162535910810597242.post-52716512781024286872012-05-26T13:16:00.002+01:002012-05-26T13:19:53.702+01:00What's in my Hangar?<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
<tr><td style="text-align: center;"><a href="http://i.imgur.com/vY6Ci.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"><img border="0" height="211" src="http://i.imgur.com/vY6Ci.jpg" width="400" /></a></td></tr>
<tr><td class="tr-caption" style="text-align: center;">My ships in Hevrice, have more elsewhere though</td></tr>
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Starting from the top left corner, with memorable fights in them..<br />
<br />
<a name='more'></a><br />
<i>Ascended Champion</i> - My nano Absolution. Finally gave in and bought a new one, fun ship to fly. Last one <a href="http://tuskers.killmail.org/?a=kill_detail&kll_id=10574744">did this</a> - good times.<br />
<br />
<i>Ballbuster</i> - Armour Hurricane, pretty standard fit (220mm Autocannons + 2 Medium Energy Neutralisers). No great fights in it since I rarely fly it (tend to fly more specialized ships in armor gangs)<br />
<br />
<i>Banzai</i> - My MWD Tackle Jaguar. Rarely use it to be honest, but nice to have against Cynabals etc. - still a Virgin.<br />
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<i>Baseline</i> - Standard nano Drake with dual webs. Too many great kills whilst flying a Drake to list them all.<br />
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Bastard - Meta gun RR Armageddon. Got the Hull from ransoming a Sentinel's pod after I killed him in my hawk, fit it up with spare guns/rigs. Used it in a cheapo RR BS Roam to Syndicate, <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=12752177">was good fun</a>.<br />
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<i>Birthday Haiku Prize</i> - Shield Pulse Oracle I bought (or borrowed..) from Konig for a specific roam.<br />
<br />
Really nice DPS & range. Almost soloed a 6B Cynabal in one a few days after they were introduced, he <a href="http://tuskers.killmail.org/?a=kill_detail&kll_id=11734453">died ~30 minutes</a> after he fought me. Bad times :(<br />
<br />
<i>Bolt</i> - Probing Anathema, got it from a ship maintenance array that I exploded in a wormhole. Never been used.<br />
<br />
<i>Butcher</i> - Standard Armor Buffer Abaddon. No amazing fights in it.<br />
<br />
<i>Can Ya Dig It</i> - Solo Eos, bought it for my video. Hope I will get a ~goodfite~ from it.<br />
<br />
<i>Claw</i> - Tried to come up with a fit for this ship, but couldn't find one I liked. Reason? Crusader or Taranis are better in pretty much every situation.<br />
<br />
<i>Darkstar</i> - Energy Neutralising Abaddon. Helped crush a fair few Carriers, was the deciding factor in <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=11475199">this gank</a> since both Carriers entered Triage. Funny enough my Internet went down just before it started and they couldn't break them since they entered Triage mode until I managed to log back on ^^<br />
<br />
<i>Deliverance</i> - Armor Rapier, used for Armor gangs (durh). Haven't had a chance to test it out yet.<br />
<br />
<i>Deliverance</i> - Armor Deimos, used in HAC gangs. Haven't used it yet since I tend to fly Ashimmu/Oneiros/Vigilant and lend this ship out to lazy people. Was used in <a href="http://www.youtube.com/watch?v=YFaOMjfBD50">the fight vs BYDI.</a>, flown by the guy recording it IIRC.<br />
<br />
<i>Devestate</i> - Solo Coercer, no point. Fun ship.<br />
<br />
<i>DEVIL</i> - Tackle Purifier. Have yet to train Torpedoes up, despite having maxed missile support skills.<br />
Unassembled Drake - Spare one I bought.<br />
<br />
<i>Dramiel</i> - Spare one I bought for Dramiel roams (before they got nerfed, yay for that \o/)<br />
<br />
<i>Echelon</i> - Never used.<br />
<br />
<i>Ello</i> - Suicide Artillery Thrasher for Hulk-busting, although we've killed Orcas & Faction BS in them before.<br />
<i>EN-YO FACE</i> - Recently trained Gallente Frigate V recently, bought this off someone ages ago. Rarely fly it since Enyo is so bad vs other Assault Frigates (very poor damage types + high expectations from others)<br />
<br />
<i>Everstar</i> - 800mm plate Guardian. We don't use Logi much so haven't settled on 800mm vs 1600mm plate Guardians. Thoughts?<br />
<br />
<i>Extending Invitation</i> - Shield Lachesis for when we roam with Scimitars in large gangs. Has a Capacitor Battery for practical perma-running MWD capabilities.<br />
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<i>Fear Me</i> - Devoter for wormhole ganks with armor ships mostly. Rarely used.<br />
<br />
<i>Glorious Anthem</i> - Standard Armor Buffer fit, albeit with much better range to deal with enemy recons. Nice role though, which is a shame.<br />
<br />
<i>Half Done</i> - Half fitted AB Vengeance for low sec shenanigans. <br />
<br />
<i>Halfway there</i> - Will be an solo Sacrilege, but still training T2 HAMs so it's only half fitted.<br />
<br />
<i>Harbinger</i> - Spare.<br />
<br />
<i>Hunter</i> - Armor HAC Zealot (only MWD). Rarely use it since I tend to fly more specialized ships rather than just DPS.<br />
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<i>Hunter Killer</i> - Solo low sec AB Comet with Blasters. Rarely use it though..<br />
<br />
<i>Hurricanes</i> - Spares<br />
<br />
<i>I hope you recognise</i> - Shield small gang Curse. Broke a <a href="http://tuskers.killmail.org/?a=kill_detail&kll_id=12929233">Macheriel's active tank</a> pretty fast.<br />
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<i>Imperial</i> - Slicer I was given. Don't like the fit since it has too little gank. Will refit ~soon~.<br />
<br />
<i>Imperial Navy Slicer</i> - Spare one.<br />
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<i>Invoke Passion</i> - Replacement Sleipnir after I lost the lost one in a <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=13174957">~goodfite~</a>. Going to buy a Tengu<br />
<br />
Booster + Crystals before I use it again though - tank is a bit meh without them. Got an interesting fit in mind to use due to the new shield boosters, will see how it goes!<br />
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<i>Iterons</i> - Holding them for my alt (at least I hope so)<br />
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<i>Jack the Ripper</i> - Shield Buffer AC Thrasher I believe. Rarely fly it because I hate falloff.<br />
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<i>Justice</i> - Shield Harbinger, still my most flown ship apparently (cloaked in ~1200 kills with it). Rarely fly it nowadays since it lacks the tank of a Drake and the gank of the Oracle.<br />
<br />
<i>Justice Paradox</i> - Shield Talos. Fun ship, lost my last few ones due to being ~superbad~. Only great fight has been <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=13342349">this one</a>. Only one of their Drakes got away \o/ - Wish I recorded this one, was super cool weaving in and out keeping points and burning for JUSTICE once they swapped to me.<br />
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<i>Keep @ 30km</i> - Super sekret fit. Untested on the field, will change soon I hope.<br />
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<i>Kin/Therm</i> - Nano Drake with TD/Web in the spare mids (at least for now since I swap fittings depending on the situation). Is more gank orientated than the others though, but a touch slower and with a weaker tank.<br />
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<i>Kin/Therm</i> - Bearing Ishtar for plex running. Nowadays I run them in Drake (with alt) + Talos (on main) so will probably re-rig for PvP. Might do Shield tank since you can get ~860 DPS with heat from one. Should be ~goodtimes~.<br />
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<i>kiter</i> - Armor SFI. Used to be dual rep fit, but I hated the tank so rerigged it for buffer tank for HAC fleets. Ghetto version of the Vagabond mentioned previously basically.<br />
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<i>Laz0r Fury</i> - Solo Retribution. Got the gist of the fit from a corpmate, but will re-rig it from dual Locus rigs once I get Assault Frigate V.<br />
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<i>Lighter -</i> Cheapo Bellicose, used in T1 Cruiser X-mas roam where we got some <a href="http://tuskers.killmail.org/?a=kill_detail&kll_id=12017842">very</a> <a href="http://tuskers.killmail.org/?a=kill_detail&kll_id=12018957">amusing kills</a>. I managed to loot the Loki loot from the second fight, got tackled by their Proteus so jetcanned it ~10km from the stargate and managed to warp off after bookmarking the container. A minute later, I warped back in, grabbed the loot and managed to jump out before their gang could kill me (check related kills for their gang composition). Winning \o/<br />
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<i>Limiter -</i> Solo Hookbill fit. After the Assault Frigate buff, I just fly the Hawk which has more gank & tank, but is slower.<br />
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<i>Mass Destruction -</i> Fitted for armor HAC fleets, just requires me to finish training T2 HAMs.<br />
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<i>Mr Harbii -</i> Armor Harbinger which ejected on me. Will probably refit to small gun Harbinger to kill frigate gangs with after I lost my last one to a ~20 man frigate gang with too much ECM :(<br />
<br />
<i>My binger -</i> Another Harbinger that ejected on me, is a shield fit though.<br />
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<i>Myrmidon -</i> Spare hull, will buy some more though.<br />
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<i>naidrauG - </i>Currently unfit, except for the rigs (2 x Ancillary Current Router IIs). Will probably make it my 1600mm plated Guardian.<br />
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<i>Pestilience -</i> Ashmmu for HAC fleets. Killed an <a href="http://tuskers.killmail.org/?a=kill_detail&kll_id=12819632">applicant's Artillery Hurricane in it</a> which he actually bought off the corporation. He foolishly warped to station at 30km and then tried burning into docking range.<br />
<br />
Faction 90% web <3. I got him webbed ~15km off, then kept bumping him away whilst he tried to close in whilst he couldn't hit me. DPS of this ship is super low so took ages. He was successful in his application and is now one of us \o/.<br />
<br />
<i>Primae -</i> What does this do?<br />
<br />
<i>Protector -</i> Oneiros fit for HAC gangs. Originally we used the Agony TWEET dual-prop fit with a 4th, medium remote repairer but found it lacking in several ways (capacitor, ease of ease etc.) in our application (high mobility gang) so refitted and came up with our own unique fit.<br />
<br />
<i>Pulse -</i> Apocalypse I had lying around. Took the guns off it and stuck them on my first Oracle and never looked back..<br />
<br />
<i>Punishers -</i> Spare.<br />
<br />
<i>Rawr - </i>My RR Punisher (seriously) - Good times in this ship.<br />
<br />
<i>Razor -</i> Super fast Sabre used mostly for wormhole ganks. Have yet to use it properly though..<br />
<br />
<i>Reaper -</i> Bigger version of the Sabre. Still no amazing fights in it, which is a shame :(<br />
<br />
<i>Revenge of Ugzuz! -</i> Punisher I was given by a corpmate ~2 years ago. Have yet to use it though..<br />
<br />
<i>Rifter - </i>Hate these ships, so don't fly them.<br />
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<i>Salvage-O-Matic -</i> Salvaging Coercer.<br />
<br />
<i>Separating the Pack -</i> Triple Rep Myrmidon, used it in <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=13330881">this fight</a>. Was originally me ganking a Hurricane + Myrmidon who were ratting, they called in their friends and azn came to help me in his unrigged Brutix. Cyclone joined at the very end. I recorded this one \o/<br />
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<i>Shadow & Light - </i>Used to attempt to solo in this, but it's too much of a niche thing, so instead I've refitted it for Black Ops gangs (more buffer tank, dual point etc.)<br />
<br />
<i>Slice 'n' Dice -</i> My standard Slicer. Much gank, not much tank.<br />
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<i>Spear to the Heart -</i> Gank nano Shield AC Hurricane. When I say nano I mean it breaks 3km/s with heat \o/<br />
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<i>Speed Bump - </i>Shield Rapier. Rarely fly it since Konig is :sogood: at Rapier.<br />
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<i>Splitting the Way -</i> Armor counterpart of my Sabre. Rarely flown since Sabre works better without Logi and we rarely fly with Logi.<br />
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<i>Status Anxiety -</i> RR - Old RR Punisher.<br />
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<i>Surprise! -</i> Tackle Bomber fit on the Hound since no torpedo skills.<br />
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<i>Team Player -</i> MWD Solo Scimitar. Rarely use it since again, rarely use logi so we get more fights.<br />
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<i>Thankx -</i> Tackle Stiletto, fitted specifically with links in mind. Once tackled a Tengu 250km off the warpin of a mission because he didn't realise exactly how fast I can cover ground in this ship.<br />
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<i>Unfitted Thrasher - </i>Hate falloff.<br />
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<i>Tip of a Knife... </i>- Solo AC Cynabal with a slight twist compared to most of them out there. Tempted to refit it to have a Capacitor Battery since the cap on it is so bad for sustained usage. Ship name is tongue in cheek as the Cynabal is clearly unbalanced.<br />
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<i>Trail Blazer -</i> AB Crusader. Rarely fly it nowadays.<br />
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<i>TUSKS -</i> Dramiel I fitted for our Dramiel roam when we celebrated Dramiel getting nerfed. Didn't die since Dramiel was OP.<br />
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<i>Unpredecented Scale - </i>Solo Astarte. Yet to finalise a fit, but getting close..<br />
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<i>Spare Vengeance -</i> Will be my backup Vengeance once I bother fitting it.<br />
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<i>Vengeance - </i>Shield Omen Navy. Fun ship to fly since capacitor only lasts 55 seconds with everything on :). Tackled a Carrier on a gate with it, good times.<br />
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<i>Unfitted Vexor -</i> Might use it, don't like Tech1 Cruisers due to how little tank they have.<br />
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<i>With Fire You Burn -</i> My low sec Hawk fit. Super awesome and yet to lose it against a AF that isn't fitted specifically refitted to kill me - lost my last one to an Armor Jaguar with an Armor Kinetic Hardener, MWD + dual webs. Demolished a <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=13265273">Frigate gang</a> with ECM in one with help from corpmate who arrived late in a Sentinel. Recorded this fight, might use it in video.<br />
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<i>You can't see me... </i>- Armor Vigilant for armor HAC Fleet. Flown it a few times, have yet to get used to it. 90% web + 600 DPS is pretty sick though, ontop of a decent tank. Ship name is so I don't get primaried ^^<br />
<i>Zephyr</i> - Never flown, looks nice though.<br />
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Will soon be training Gallente Battleships up for some solo Dominix/Hyperion/Megathron action. Might even buy a Kronos...Suleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.com4tag:blogger.com,1999:blog-2162535910810597242.post-59622483747599798212012-05-09T10:49:00.002+01:002012-05-09T10:49:53.951+01:00Portent #2<iframe width="420" height="315" src="http://www.youtube.com/embed/gsMhw0LVliY?rel=0" frameborder="0" allowfullscreen></iframe>Suleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.com2tag:blogger.com,1999:blog-2162535910810597242.post-14712712382195052292012-04-21T22:21:00.000+01:002012-04-21T22:23:47.148+01:00Portent<div class="separator" style="clear: both; text-align: center;">
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Stay tuned.Suleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.com2tag:blogger.com,1999:blog-2162535910810597242.post-44116599204659980792012-04-17T13:49:00.002+01:002012-04-21T22:23:28.689+01:00Tusker Heavy Assault GangRL is getting busy again, so my playtime has gone down and soon will be non existent, at least for the next few months. However, recently we've been trying out more gang compositions in order to mix it up from just kiting around all day and I've been mostly FCing those roams.<br />
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Fleet composition is fast armor HACs. On paper it seems similar to Agony's TWEED gang due to quite a few ships featuring in both (Deimoses, Oneiroses, Zealots etc.) but in reality it's different when you've flying them - it's a skirmish fleet setup, designed to skirt around the enemy and pick off tackle etc. rather than dive balls in for every engagement. Of course, this causes problems, for example it means it's more vulnerable to Battleship gangs due to having difficulties getting under the guns, but it's alot more flexible and has the ability to engage gangs that outnumber you without requiring a ton of Logi.<br />
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We've frapsed a few of the fights, such as the one below which a member uploaded to YouTube. His piloting was poor as you'll see...<br />
<a name='more'></a>Killboard link is <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=12909550">here</a>. Fleet compositions were<br />
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<b>Tuskers:</b><br />
<br />
1x Deimos<br />
3 x Omen Navy<br />
1 x Vigilant<br />
1 x Stabber Fleet<br />
3 x Oneiros<br />
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Logi heavy but we were planning on fighting a 20 man gang, mostly in BCs, but instead ran into Beyond Divinity on the way to the fight.<br />
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<b>Beyond Divinity</b><br />
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5 x Zealot<br />
1 x Falcon<br />
2 x Rapier<br />
3 x Arazu<br />
1 x Taranis<br />
1 x Stabber Fleet issue<br />
1 x Curse<br />
2 x Scimitar<br />
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<b><u>Result:</u></b><br />
<br />
<iframe width="420" height="315" src="http://www.youtube.com/embed/YFaOMjfBD50?rel=0" frameborder="0" allowfullscreen></iframe>Suleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.com3tag:blogger.com,1999:blog-2162535910810597242.post-42203973413529307042012-02-20T16:13:00.000+00:002012-02-20T16:13:30.773+00:00The Horror of Null SecSo, what have I been up to recently? Beyond chain running plexes in Caldari & Gallente space to earn some ISK, I've been roaming Syndicate, that region of 0.0 situated closest to Hevrice with a few corpmates. No Logi, no ECM, so no handholding, just DPS & tackle, the way things should be done. So what have I killed? Well......read on<br />
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WARNING: This piece clocks up at 4500+ words and is over 11 pages long so I suggest grabbing a drink. I also suggest opening a <a href="http://evemaps.dotlan.net/map/Syndicate">map of Syndicate</a> from the ever useful Dotlan maps in order to track our movements if you're not familiar with Syndicate.<br />
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<div class="MsoNormal">Note: All of these roams are unscheduled, basicially I would jump on and ask if anyone would like to roam with me to Syndicate. We always entered via Harroule-MHC entrance.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Disclaimer: We had no logi in any of the fights that we brought with us, with the exception of the last roam, in which a friend came in a solo Scimitar and promptly died in the first fight due to burning off a gate whilst webbed by a Loki and also pursued by a Legion. We did however have a boosting Loki for most of the fights to boost as well as scout. No pirate implants were used (as far as I'm aware anyway), although I was in a fairly expensive (~200M) +4 learning clone with missile implants.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><i>Friday, 10th February</i></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Fleet Composition:</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Smoke XN - AC Tornado</div><div class="MsoNormal">Suleiman Shouaa - Dual web nano Drake</div><div class="MsoNormal">Tawa Suyo - Dual web nano Drake</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Drakes were there for versatility, whilst the Nado gave us extra punch vs enemy Logi, Recons etc. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Jumping into MHC, there was a small Masquerade/Moon Warriors gang on the other side - approximately 10 strong, most of them in various AFs or Interceptors along with a few in Drakes. I burn back to the gate since I spawn on the wrong side of it, drawing their DPS's attention whilst Smoke & Tawa pull range rapidly, leading their tackle away. Smoke two volleys their Thrasher and then volleys their active-shield tanked Crow. Tawa gets webs on the <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=12403111">last Crow</a> and he drops just as I re-enter MHC and warp down to them. The rest of the enemy scatter and we move on towards M2-.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><b>3 - 0</b></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">As we jump into ZVN, there's a drag bubble on our ingate. No problem for us, but a big problem for the Thrasher pilot who has just reshipped to a Harbinger. We get webs & bumps on him, he aggroes and <a href="http://tuskers.killmail.org/?a=kill_detail&kll_id=12403131">dies outside the bubble</a> so his pod gets out.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><b>4 - 0</b></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">M2 is quiet, so we move towards the PC9 pocket as the map is indicating some activity there. I spot a Hurricane on our ingate 1j from PC9, but by the time we arrive, he's moved to our outgate and is joined by another Hurricane and a Rapier. I warp there at 0, Smoke warps at 30. A Rapier jumps into me and Smoke and they all start burning for him. Rapier warps off, me and Smoke spread points, I tease one of the Hurricanes by webbing him and staying at 10km, he aggros, I pull range, Tawa jumps in and we kill both of them. Rapier never returns. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">We spot a Drake ratting in a belt in PC9, I go in and tackle, call in Smoke to escalate hoping for the locals to escalate also (we spotted a Mega & Domi on scan briefly), but as we get into low shields ourselves due to only bait-damaging him, Tawa reports a Tempest jumping into him on the PC9 gate. We <a href="http://tuskers.killmail.org/?a=kill_detail&kll_id=12403299">finish off the Drake</a> and move to assist him. Due to me having to alt-tab, I leave the Loki behind in PC9.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Tempest turns out to be buffer armor with a TD, not a problem for the Drakes but an issue for Smoke who can't hit him well and is getting pounded by Barrage. We keep him tackled with overheated points to avoid his neuts and as he enters half armor, local spikes as his gang arrives, not from PC9 but from the other side. They have a Ferox, two Drakes, another Tempest and a Hurricane or two I believe.Smoke is forced off the field by the Tempest as they land, Tawa has to bail shortly afterwards due to drones and Drake missile spam, but I hang around at 60km just lobbing Trauma Furies at the Tempest. <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=12403266">He never warps off</a>.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><b>7-0 </b></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">The hostiles aren't willing to be dragged off the gate and we're all pretty battered so we leave the PC9 pocket and move towards Y9G, the entrance to Syndicate via Solitude. We take a short break in M2-, docking up. As we undock, a Prophecy warps off to the VV- gate. We follow, but he's in an off-grid pounce. A Falcon jumps into us and cloaks up. I tell Tawa to jump in with his Drake to see what's on the other side. Well, there's a gang there - good for us, bad for Tawa since they have a Daredevil & Ashimmu so plenty of 90% webs, as well as Vagabonds, a Proteus and a Blackbird. Tawa tries burning off but the Vagabonds keep up with him since he can't counter-web them due to Blackbird perma-jamming him. <a href="http://tuskers.killmail.org/?a=kill_detail&kll_id=12403504">Drake down</a>. Their Daredevil and an Ishkur jump into me and Smoke but we manage to warp off as we're not jumping into 90% webs on a stargate when outnumbered 3 to 1 with them having ECM. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">I order some food and we take a tea break as Tawa reships. As he rejoins in another Drake, another corpmate (Aliens) joins us in a Manticore. He spots a Shield BC gang of about 7-8 going around us up towards "The Maze" around MHC, a good fight for 3 Shield BCs and a Bomber. We pursue, they run and dock up in 2X, however one of their Hurricanes is a bit slow and we manage to tackle him. He reapproaches and jumps, but Tawa is waiting. Tawa forces him back into us in hull as his gang finally mans up and returns to assist. They start charging us to cover their friend, who warps back to station in low hull, but we drop one of their Hurricanes who is following us. As they start to leave, local spikes and the gate we came through flashes. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">The Vagabonds + Blackbird gang from before jumps in. Tawa starts off within 15km of the gate so he warps off to the Sun as they start charging us. Smoke is forced to bail due to frigate pressure as I start playing whack-a-mole with my webs to keep them away from me whilst trying to get Smoke & Tawa a good warpin. Unfortunately, my overview freezes and their Proteus inches within scrambler range and holds me down. With no chance of escape, I eject before their Sabre gets within bubble range and get my pod with +4s out. <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=12404255">Drake down</a>.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><b>8 - 2</b></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">We take another break as I grab a new Drake, but due to Stacmon not being the greatest market hub, I'm forced to go without faction traumas, a fact which will prove disastrous ~soon~.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Anyway, we start heading towards TXW, home of Rote Kapelle in the hopes of a ~good fight~. Generally, when we go there we either get blue-balled or just get swarmed with Machariels, Tempests, Scimitars etc. so somewhere between would be pretty cool. Anyway, it's all quiet until a few jumps out, where on our outgate in FD- there's a fight going on between a Cynabal and a mixed gang of Battlecruisers and support, about 8-9 strong. We land 200km of them as we warp to the outgate at range and they've been chasing the Cynabal. There's an stationary Ares on the gate who Smoke volleys and then does the same to his pod. At this point, the Cynabal kills something and we warp to its wreck at range, landing 20-30km off the Battlecruiser gang. We grab points, try to kill their Naga but he burns off super fast and warps. We whore on the Cynabal mail who finally gets scrambled and dies, silly Angel ships. We grab a Cane and he drops, just as the Proteus, Vaga gang from before lands! We burn off and disengage since they land too close with their tackle. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Our Bomber gets us an warpin on them, 30km from their tackle and 20km from their Blackbird. We start burning and force off their tackle but their DPS forces Smoke & Tawa off as we drop their Blackbird. Their tackle reapproaches, I'm forced to overheat & sling faction EM missiles at this silly Stiletto who has me scrambled 50km off their gang. He drops JUST as their Proteus gets me tackled. I have a theory regarding this Proteus from previous fights - his acceleration was simply too high for him to be plated. Well, I turn out to be right as I knock off only 25% of his shields with a volley of Faction EM missiles. He pulls away a little bit for some reason, so only their Jaguar has me tackled. I try to kill him, but EM vs Minmatar T2 is bad so he doesn't die. <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=12404775">I explode</a>.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><b>14 - 3</b></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">At this point, I'm pretty annoyed that we've lost to these guys three times in a row. I return back to Hevrice in a pod with Aliens, since a bomber is not helping at the moment. He grabs a Drake, Tawa contracts me his Artillery Hurricane as he wants to fly that instead and I can bring it to him, we return and we eject from our respective ships and swap in space, so now we've got 2 Drakes, an Artillery Hurricane and an AC Nado, a pretty serious force. We see a few gangs moving around and finally spot the Proteus gang on the high sec gate, fighting an armor gang - Dominix, Megathron & 2 Canes. We land at 0 on the regional gate, about 20km off them. The armor gang is down to the Dominix and a single Hurricane as we start smashing the Proteus' gang. Their gang starts to disengage, but I get a point on the Proteus and since he's below -5, it's unlikely he'll risk jumping into high sec. True to form, he starts legging it, going 2.5km/s. We follow, but he's outrunning us all except Smoke who was slow off the get go. As I'm cursing as it looks like he'll get away since he's 60km off me and 70km+ off everyone else, he starts trying to warp. Luckily he had to burn away from any celestials since we were between him and them, so he has to turn. Just as he's about to get into warp, I get my overheated Disruptor on him. Before he can start turning around and pull away again, I get both webs on him and his fate is sealed. Our other Drake gets webs, we lay into him just as his gang appears on scan.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">His shields drop fast, but then when he's in half armor he starts shield boosting. We overheat DPS and he pops. I take one look at the wreck, grab everything of value and warp to my Loki booster to drop it off. As I warp off, his gang lands at an on-grid pounce & warps down to the wreck. The rest of us start kiting, dropping their Daredevil fast. Their Sabre puts a bubble up so when I return, I get dragged into it and land 20km off their Falcon. Loading FOFs, putting drones on him and headbutting him, I force him off as Smoke practically solos one of their Vagabonds. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">After we loot and salvage, our scout next door in FD- reports local spiking by 20. A mixed frigate fleet lands on our outgate, jumps in a few tacklers who warp to us on the high sec gate. We have no links and their Ares is smart so we can't drop him fast enough as their gang lands. Luckily, he slows down and our drones get a good volley on him, with him warping off in half hull (we thought we dropped him). None of us pointed since the closest frigates at 50km+ off, we warp to a planet just as I get links back up. They land, we start burning as me and Aliens start webbing anything that gets into range. Once that happens, they drop fast from the Hurricane & Nado we have. Once we <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=12406621">drop 4-5 of them</a>, it's clear they don't have the DPS to kill us - their bombers are simply too fragile and none of the rest can get in close without dying horribly. They leave, we grab loot and head back to Hevrice. Proteus loot each gave us about 200M and salvage was worth a fair bit. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><b>22 - 3</b></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><i>Sunday, 12th February</i></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Another day, another roam to Syndicate. I log on and we get 3 people together:</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Konig - Artillery Hurricane</div><div class="MsoNormal">Smoke XN - AC Tornado</div><div class="MsoNormal">Suleiman Shouaa - Dual web nano Drake</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">MHC is empty when we enter, so we head to PC9. On one of the gates in PC9 (T22 I believe), I spy a SFI, Taranis, Rifter and various other stuff, roughly about 10 of them. I warp in at 50 and start burning away. They follow, the rest of us jump in and warp to me at 30 as the gate fires and local goes up by 10 (including us jumping in). Due to not checking how far apart the gates were, this turned out to be a bad ideas as they landed 20km off the enemy. Thankfully, they manage to pull range and we start working on tacklers. Taranis down, Ishkur down, one SFI gets me scrambled, but we drop him fast. All our overviews glitch out simultaneously (ty CCP) so Konig doesn't notice the SFI which has him scrambled until they're all on him and I ask if he's fine twice (first time he said he was fine <3). Konig drops, their frigates keep charging at us, Slicer down, Merlin down. At this point, all their tackle is dead and we're getting a bit low on cap so we warp to an obvious celestial at 50 in order to continue the fight, despite them having a Proteus and an Arazu. Well, we align back to the gate, but they warp at staggered ranges, with all their heavy stuff at 70. They get me tackled and I die, but Smoke gets out.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Smoke docks and goes AFK, whilst me & Konig grab new ships. I get an Oracle, Konig gets an nano Drake. I have to go to a low sec station to pick up an Tracking Enhancer. When I land, there's a Badger sitting next to me. I volley him (<3 Conflag) but he doesn't drop the <a href="http://tuskers.killmail.org/?a=kill_detail&kll_id=12429069">Large Tower</a> in his cargo hold. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Smoke is now camped in by Loki, Sleipnir, Ashimmu, Interceptors, BCs and a few AFs. Ontop of that, there's an large bubble anchored on his outgate, pretty much certain death if he tries to leave,. We form up on the other side with 2 Drakes and an Oracle, hoping they'll go for us. Their Ashimmu jumps in and reapproaches a few times, but doesn't commit. Eventually they man up and after 10-15 minutes they jump into us. They have enough tackle to go for the Drakes as well as me at the same time, forcing me away from them. Tawa goes down from the weight of tackle, but we manage to drop a Rifter, Jaguar and Ranis. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Tawa reships to an AC Cane to deal with their tackle and notices an Hatchery Drake in local when he's travelling back. We fly with them fairly regularly, and with this fellow in particular a fair bit. He's willing to help us and he baits them to go for him in JH-, on the PC9 gate. We jump in and assist. We two volley a silly Hound that decloaks and then secure points on their Tengu. He turns out to be 100mn fit, which would be a problem if he didn't burn to the sun. Coincedently, we were in his path and also aligned to there, so we just pulsed webs to keep him tackled. He exploded, but died far enough away from the rest that we couldn't tackle their Sleipnir. We did drop their Hookbill & one of their Canes though. The rest jump back into PC9, we follow since we know they can't warp off due to the bubble. In the meantime, they've regrouped with a fair few more ships - notably Drakes. They primary me, I warp off in low shields, but not before we've dropped a Hawk. By the time I return, we're in a pretty dicey situation - we have no links and we can't pop their Stiletto for some reason, despite him being in half hull and neuted out. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Tawa tries to finish off the Stiletto, but he warps out and Tawa gets swarmed by their Drakes and drops. Konig gets hero tackled by a Rifter and follows shortly afterwards. Our friendly Drake also drops at some point. At this point, they drop a Scorpion onto an Oracle & Tornado (lolECM) so we disengage since we can't kill (decent) frigs. Warping down to dock & rep, I spy the secret to that Stiletto's success - they have a boosting Loki as well! Well, we can deal with that...</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">About 60 seconds later, me and Smoke land on the Loki. 30 seconds after, his ship is down. <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=12430006">10 seconds after that, his pod is gone.</a></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">They stop camping us in and we leave. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><b>17 - 5</b></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><i>Tuesday, February 14th</i></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">3 man gang this time:</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Beh3motH - Shield Talos</div><div class="MsoNormal">Suleiman Shouaa - Dual web nano Drake</div><div class="MsoNormal">Tawa Suyo - Dual web nano Drake</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">We head down to the S-U8 pocket. We land on a Drake and an Enyo. Tawa stays behind whilst me and Behemoth follow the Drake as he jumps. We drop him <a href="http://tuskers.killmail.org/?a=kill_detail&kll_id=12447491">fast</a>, whilst Tawa tries to kill the Enyo. Enyo gets to half hull as his single ECM drone jams Tawa (lolECM). Much cursing on Ventrilo follows from Tawa. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">I start baiting in S-U8 whilst Behemoth & Tawa wait on the gate. They obviously know what we have (something about calling me bad at baiting in local) and decide to go in to the belt with Hurricane/Hurricane/Sleipnir + Drake or two I believe. We kill both Canes and the Sleipnir. Tawa lands in an awkward spot and spends half the fight trying to get to me and Behemoth. We dock up and repair and they start to camp us in with a Devoter, Vindicator, Megathron etc. Eventually they get bored and we get out of station. They have a Taranis and Tornado on the outgate, with the Tornado at range (obviously alpha fit). Behemoth warps to the gate at 0, we warp to the Tornado at 0. <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=12447726">Tornado drops</a>, Taranis legs it.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">We head over to PC9, where there's two Abaddons and a Drake doing a plex. We tackle one of the Abaddons in the second last room, with help from Duckslayer, fellow FHCer. He drops, we go for the Drake in the last room who is scrambled by the rats. We keep him tackled but put DPS on the Overseer, but Drake self-destructs. We can't break the Overseer and are forced to warp off. As we're chilling on the last acceleration gate, we notice a Harbinger on short range d-scan. Turns out the Drake we killed returned in a Harbinger. <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=12448271">We kill him this time</a>.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">After about 20 minutes, we finally finish the plex and are rewarded with ~1B loot (Vindicator BPC and 2 Hardeners iirc). Getting close to our bedtime so we leave.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><b>6 - 0 (plus plex!)</b></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><i>Wednesday, February 15th</i></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Gang:</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Bendy - Dual web nano Drake</div><div class="MsoNormal">Mister Marram - Pulse Oracle</div><div class="MsoNormal">Suleiman Shouaa - Dual web nano Drake</div><div class="MsoNormal">Tawa Suyo - AC Shield Cane</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">We decide to check out Western Syndicate properly for once. Pipe down is quiet until FD-, apart from a <a href="http://tuskers.killmail.org/?a=kill_detail&kll_id=12455425">Bomber who tried to kill us and failed horribly.</a> In FD-, we find Free Beer gatecamping (shocker!) with a bunch of Canes, a Sabre and a Kitsune (lolECM). We land at range and Marram proceeds to volley their Kitsune (lolECM) after we kill<a href="http://tuskers.killmail.org/?a=kill_related&kll_id=12455592"> their Sabre when he does something silly</a>.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">We pull them into X-M2. Marram gets scrambled, they have links and a single Scimitar so we can't break anything after <a href="http://tuskers.killmail.org/?a=kill_detail&kll_id=12455649">Marram goes down</a>. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Marram grabs a fail fit Vagabond (it has a small neut I think) and we moved on. I found a Russian Vagabond running a Radar site, I tackle and we <a href="http://tuskers.killmail.org/?a=kill_detail&kll_id=12455960">eliminate it</a>. Nothing down around TXW, so we loop through Solitude and end up back in Syndicate, this time in Y9G. We kill an Executioner who was buzzing around the station, then drop a Drake who was camping a gate and was in the midst of fighting another Drake and a Rifter when we jumped in. <a href="http://tuskers.killmail.org/?a=kill_detail&kll_id=12456399">Bad luckmate.</a></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">All is quiet until we hit MHC, at which point we see 10-15 in local. Shield BC gang on the 6E gate with a Claymore, Vagabond, Drakes & Hurricanes, we go in at range. We basically <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=12456398">slaughter them</a>, including their propless Drake. Then we go home since I have an busy day the next day.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><b>12 - 1</b></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><i>Friday, February 17th</i></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Fleet:</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Abellona - Arty Cane</div><div class="MsoNormal">Aznwithbeard - Dual web nano Drake</div><div class="MsoNormal"><a href="http://recovering-carebear.blogspot.com/">Dian Lung</a> (friend) - Scimitar</div><div class="MsoNormal">Konig - Sabre </div><div class="MsoNormal">Suleiman Shouaa - Dual web nano Drake</div><div class="MsoNormal">Tawa Suyo - AC Shield Cane</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">In MHC we find some small gangs out, including Legion & Loki. As we engage, our Scimitar burns off the gate despite being webbed (lolwut?) and dies. Local spikes on the other side of the gate and we disengage as Guardians, HACs etc. are spotted on d-scan. Scimitar dies and then reships to an Arty Cane. We then have a fight vs a pair of Russian active tanked Drakes who are Loki & Tengu boosted. Very fun fight, Azn dies but they disengaged. In hindsight, I think they ran out of cap boosters. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Again we head towards TXW. In FD- there's a small fight going on at the outgate - Hurricane & Scimitar (Free Beer) vs some randoms in Astarte, Exqueror Navy Issue, Enyo, Daredevil etc. We land at range and just start popping the Gallente gang. Hurricane handily aggroes at the end and <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=12479574">we drop him also</a>.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">We keep moving and in 8V-, I find a Malediction & Tempest on our out gate. I warp in at 50, Malediction tackles me as local spikes with the rest of their gang jumpin in, plus friendlies. We <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=12479948">smash them and bubble up their ships so we end up getting 4/5 pods.</a></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">We hit TXW, nothing there. I check Rote Kapelle's killboard, note they had a gang in Cloud Ring an hour ago so we head to that system (0T-AMZ) which is still hot on the map. When we get there, we find a 15-20 man BC gang with Logi camping a Muppet Thanatos into station. We get a warpin on one silly Hurricane who is seperated and <a href="http://tuskers.killmail.org/?a=kill_detail&kll_id=12480481">drop him under their reps</a>. Due to their weight of Drakes (8+) and Tier 3s (3+), we can't stay on the field for long so we just disengage and head back to MHC. In FD- Free Beer are camping again with Logi, many Recons but we won't jump into them since they outnumber us 3:1 with ship types favouring them. Eventually they get hotdropped by Muppets, karma for "rescuing" their carrier, although he was never in danger.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Along the way, Bipolar Stability see us but won't fight us initially, despite having equal gang sizes and links on both sides. Eventually we drag them into MHC and drop a <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=12480889">few tacklers</a>. We manage to decloak their Falcon but the bubble goes down at that moment so he gets out. We return to low sec.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><b>18 - 2</b></div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><i>Saturday, February 18th</i></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Fleet:</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Abellona - Arty Cane </div><div class="MsoNormal">Atreides Horza - Dual web nano Drake</div><div class="MsoNormal">Bendy Profane - Dual web nano Drake</div><div class="MsoNormal">Grog Drinker - Dual web nano Drake</div><div class="MsoNormal">Konig - Sabre</div><div class="MsoNormal">Latronicus - Dual web nano Drake</div><div class="MsoNormal">Suleiman Shouaa - Pulse Oracle</div><div class="MsoNormal">Tawa Suyo - Dual web nano Drake</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Again we head towards TXW from MHC after having a brief look in Eastern Syndicate, which was quite dead apart from a Psychotic Tendency armor gang with Tech3s, 3 Guardians with Recon support which we couldn't get to follow us and without a good setup, there was no way we were gonna break their tanks.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Tawa soloed a Crow at some point and we also killed a Thrasher, but the rest was pretty quiet until we hit FD-, at which point we spot a PODLA gang coming down the pipe up to us who are in Deimoses with Oneiroses. We wait for them to jump into us, but then my router dies so I disconnect just as I tell people to warp off as we're still too close to the gate. When I log back on, PODLA have me tackled but are willing to let me go if our gang fights there. Sure!</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">We dock up, rep up and are about to warp to the sun where PODLA are when local spikes. Podla arrive on station to assess the situation. Turns out a Shield BC gang with 3 Basilisks, a Vulture, Recons & bunch of BCs is passing through. PODLA & us team up as the Shield BC gang jumps next door and pulls off the gate. We pursue and jump ahead of PODLA, losing our Sabre instantly. They primary me but I manage to pull range as PODLA pile in. The enemy gang's logi is able to keep them up once their frigates are dealt with, but some quick target swapping drops their Tornado, followed by an Ishtar. We lose a Drake (Atreides) as he crashes once he tries to warp off. At that point, their Vulture and a few BCs disengage but we keep their Logi & Recons pointed. Recons drop fairly fast but we can't break their Basilisks until one of them ends up out of rep range of the other two, at which point the chain breaks. <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=12487868">I disconnect AGAIN as the first Basilisk pops</a>.</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Podla still want to fight us, but since I keep DCing they're willing to put it off as we loot & salvage and we part ways. We lose an alt's cheetah as Podla shoot it when it lands :(. When scouting it back to high sec via PF-, we get word of a Rote/Veto gang of Shield BCs heading our way, same size as us. We set up on their ingate, with BCs at 30 and me at 50km since I have no point. They jump a Malediction in, then finally their gang. We drop the Malediction as he charges us, but their BCs act weird and just align to a planet rather than try to charge us down as we expected, so we end up fairly far apart with nothing in point range. We move in for points as they warp off. We get point on one of them, but lolECM drones jam our tackler. We pursue him to their gang, at a planet and land 100km off them. They then warp to another planet, we warp at 50, land 20-30km off them again. They warp off again, but one of them warped to the wrong celestial before and landed a few seconds after us so we tackled him, in the hopes his gang would return. They didn't, so we <a href="http://tuskers.killmail.org/?a=kill_detail&kll_id=12488713">dropped him</a>. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">At this point, Rote sneak out and dock in FD-. We follow and end up camping their ~7 BCs into station with our ~6. Marram has decided to join us in a Talos and reports a gang between us, whilst we see a 15 man U.MAD Drake gang with other stuff chasing a ~15 man BC gang with Logi into high sec. A Rote Kapelle guy is giving them intel in local about our gang for some reason (?). </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">We end up following the Drake gang and signal to PODLA that this could be a gf and they make their way over. U.MAD run back and reship to sniper Tier3s. Podla ends up charging into them, we follow and lose <a href="http://tuskers.killmail.org/?a=kill_related&kll_id=12489931">my Oracle& Tawa's Drake</a>, as well as 2 PODLA Deimoses. Me and Tawa both get volleyed before we could press warp since we were busy calling targets. In hindsight, I would have made it out if I had faster reactions to being locked, but I was focused on the Oracle that landed next to me. Must make a note to stop being so bad. U.MAD lost a few Tier3s so they definitely won the ISK war & held the field, but it was great fun. </div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Props to U.Mad for fighting and for PODLA for ransoming for a ~good fight~, I hope we delivered! </div><div class="MsoNormal"><br />
</div><div class="MsoNormal"><b>21 - 4</b></div><div class="MsoNormal"><b><br />
</b></div><div class="MsoNormal"><b><span style="font-size: large;">Total Tally - 80 kills, 15 losses</span></b></div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Syndicate - fun place to roam. Just please undock more, especially Rote Kapelle. Thanks for the fights though!</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">I'll be roaming Syndicate more in 3-5 gangs since they seem to work best and really test your abilities out since you can't afford to be complacent due to "safety in numbers" that occurs in larger gangs. If you want to join in, convo me when you see me online (generally will start to head out at 20:00 to 21:00). Ship types will be Shield BCs - ideally nano Drakes with dual webs or a Blaster Shield Talos (best Tier3 in small gangs)</div><div class="MsoNormal"><br />
</div><div class="MsoNormal">Until then, toodles!</div>Suleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.com0tag:blogger.com,1999:blog-2162535910810597242.post-84187795666691336352012-02-13T20:46:00.000+00:002012-02-13T20:46:59.060+00:00Titan DownOn Superbowl Sunday (not that I follow the sport) a Titan died. Not just any Titan - a ratting Titan, confident in his security. He was ratting in a dead end system, with the only entrance bubbled to hell - almost 300km of bubbles to traverse to even enter the system. Combined with his alliance mates sharing intel channels, reporting any movement around him, neutral or red. He thought he was untouchable. He was <em>wrong.</em><br />
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Why am I discussing it? Well, I was the one who made it happen.<br />
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I've already written a Battle Report about this kill, posting it on our internal forums as well as Failheap Challenge. Fellow corpmember Marc Scaurus blogged about it <a href="http://scaurus.com/?p=591">here</a>.<br />
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After some poking, I submitted the BR as an article for EveNews 24. It <a href="http://www.evenews24.com/2012/02/13/the-new-england-patriots-wasnt-the-only-titan-defeated-on-super-sunday/#idc-container">went up</a> a few hours ago.<br />
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Enjoy!Suleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.com0tag:blogger.com,1999:blog-2162535910810597242.post-66063563682512671162012-01-17T00:38:00.004+00:002012-01-17T00:46:46.710+00:00Drake OP<div class="separator" style="clear: both; text-align: center;">And this is why.......</div><div class="separator" style="clear: both; text-align: center;"><br />
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<tr><td class="tr-caption" style="text-align: center;"> <a href="http://1.bp.blogspot.com/-oP1rL7WYsmw/TxTDrlK0RaI/AAAAAAAAAM4/seaOra0A37M/s1600/DrakeOP.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;">http://tuskers.killmail.org/?a=kill_related&kll_id=12163768</a><a href="http://1.bp.blogspot.com/-oP1rL7WYsmw/TxTDrlK0RaI/AAAAAAAAAM4/seaOra0A37M/s1600/DrakeOP.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><br />
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</div><div class="separator" style="clear: both; text-align: left;">P.S. Recruitment for The Tuskers has re-opened, for AUZ/US timezone pilots only. Instead of an SP requirement, we now have a list of minimium core skills, as well as the ability to T2 fit a Shield Battlecruiser to within 80+% of "max performance". Good luck!</div>Suleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.com0tag:blogger.com,1999:blog-2162535910810597242.post-33552508047686598352012-01-10T17:18:00.002+00:002012-01-10T17:33:59.619+00:00Alt-TruismsThis post is about using one or more characters to support your "main" character in PvP directly, thus I will neglect to consider market alts and the like. Instead, the categories of alts I will be considering are:<br />
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i) Boosting Alts<br />
ii) Neutral Logistics Alts<br />
iii) Scooping Alts<br />
iv) Falcon Alts<br />
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I am aware that some people PvP on more than one character separately, but in my eyes those are also "mains" in that they are used to PvP separately and not together.<br />
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In no way do this post suggest that everyone trains an alt to assist them in PvP. Some pilots such as Wensley, Miura Bull truly do fly solo with no alts of any kind and do great things. Personally, I prefer to be able to engage any gangs I run into within reason and there is no doubt that using an alt will increase the amount of gangs you can engage, both in terms of ship types available as well as in sheer numbers.<br />
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i) Boosting Alts<br />
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<i>In the interest of full disclosure, I have a single alt. He can fly 3 flavours of T3 (Loki, Legion and Tengu) and has practically maxed Leadership skills (Fleet Command III, can use all 4 types of T2 Links etc. etc.). At the moment he only has a Loki & Legion purchased, but if I ever fly active shield tanks I might purchase a Tengu for him. He flies along with my main most of the time. In theory I use him to scout before jumping my main in, but generally he's either trailing behind with probes & links if I need them or I'm using him to check out systems a few jumps away from my roaming path even as my main travels along the path, in order to maximise the number of systems I check.</i><br />
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<b>What do they do:</b> Boosting alts directly effect the characteristics of your main's ships, depending on which links are used:<br />
<ul><li>Armored Warfare Links boost the armor tank of your main's ship, roughly by ~50%-100% depending on the field, assuming a max skilled boosting alt.</li>
<li>Information Warfare Links boost the sensor strength of your ship in order to make them harder to jam, whilst at the same time increasing the effectiveness of your own Ewar, both in terms of range as well as in effect.</li>
<li>Siege Warfare Links do to active shield tankers what Armored Warfare Links do to active armor tankers, but are generally more effective due to the reduced amount of mids used in an active shield tank so diminishing returns are not so evident.</li>
<li>Skirmish Warfare Links boost the speed and tackle range of your main's ship whilst at the same time reducing his signature radius, making him harder to hit.</li>
</ul>Boosting Alts are a pretty controversial subject amongst PvPers. Some people think they are unacceptable, whereas others think they are perfectly valid to "even the odds". For me personally, it depends on the context.<br />
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Using them in a frigate 1v1 is pretty much a no-no, unless if I am pretty sure the other pilot has backup incoming or has his own boosting alt. Using them when fighting a gang "solo" is perfectly valid, although you should hear some of the complaints I get! Some people seem to think having a boosting alt is cheating when fighting 5 Battlecruisers with a single Drake and walking away with a kill or two, with the rest of them running for the hills.<br />
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Bottom line regarding boosting alts is that they only augment the abilities of a pilot and ship using them. A poor pilot in a boosted ship will still lose to a good pilot in an unboosted ship, with all other things considered equal.<br />
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ii) Neutral Logistics Alts<br />
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This is when you have an alt that undocks a Carrier or a Logistics ship to rep up your ship when you're doing to die otherwise. Thankfully these are pretty rare in low/null sec, since their effectiveness is much lower. Lame, very low risk tactic and has no place in PvP where if you mess up, you deserve to die.<br />
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iii) Scooping Alts<br />
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Similiar to Neutral Alts, these are regulated to Carriers and Orcas who scoop up the offending ship whenever it comes into danger, with the pilots then warping off in their pods. Even less risky and even less suited for PvP. Heretic Army in Amamake in particular tend to make extensive use of this tactic, either camping the high sec gate with multiple Orcas standing by or on top station with a Carrier "assisting" a frigate.<br />
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iv) Falcon Alts<br />
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Unlike Boosting Alts, these are much pretty despised. They don't augment the pilot's ability, but rather diminish it by sheer negligence. I've flown with a few people who have Falcon alts and they are all, without a doubt some of the worst pilots I have ever seen, used to using their Falcon alt to bail them out of tricky situations rather than simply out-thinking or out-flying the enemy. I recently fought a gang which had 2 Falcons. When I managed to kill one of them despite all the ECM, they raged in local about how lucky I was not to get jammed. And that's what ECM boils down to - luck based success.<br />
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Don't rely on luck, rely on your piloting skill.<br />
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So, what alts do you guys have if any?Suleiman Shouaahttp://www.blogger.com/profile/10457363105618764197noreply@blogger.com0