Friday, 12 July 2013

GUIDE: Implant Sets

Implants are great - they give you huge benefits for very little cost. You should always strive to have a full set of 10 plugged in (exception: Charisma implant, as Charisma is rarely used) - a full set of +2 learning implants & +3% hardwirings cost less than 40M and give you a massive benefit to pretty much any ship. An "All-IV" Character with 3% implants is roughly equivalent to an "All-V" Character, therefore if you go for more expensive implants and have better skills, you will be more effective than the average player. 


As always, the effectiveness of implants per ISK spent drops down fairly quickly as the level of the implant increases, so I recommend you don't spend more than 1B on your implant set unless if you have a way of earning that ISK back in 2-3 hours as inevitably when you lose them, you will get very mad. Keep in mind that the higher end implants (Pirate set Omegas, +5 / +5% / +6% implants) require Cybernetics V. 


You can have up to 6 clones (medical clone you are in + 5 jump clones) so hence up to 6 implant sets (assuming you don't "plug & play" them as required). I sell Jump Clones for 10M each and all you need is Infomorph Psychology trained to V to access all 6 potential clones. 


My suggestions for those 6 are (in order of recommendation):
  1. Day to day clone - This should be your default clone and you should be willing to take it into most fights where you think you won't lose it. Should hurt a bit to replace, but not unduly
  2. Null sec clone - Throwaway clone for when there is a real good chance you will get podded.
  3. Learning clone - Best learning implants you can afford (+4s, ideally +5s). Jump clone to this clone when you don't plan on logging on much to accrue maximum skillpoints. Has +5% implants as it shouldn't be in much risk.
  4. Speed clone - More speed is useful on [b]any ship[/b]. Utilises Snakes. Should be the first pirate implant set you pick up.
  5. Armour buffer clone - Armour buffer gangs are often brawling gangs and Slaves work really good here.
  6. Solo pirate clone - Either Crystals if you fly Cyclones, Hawks etc., Active Armour clone if you fly Brutixes, Myrmidons etc. Talismans or a racial ECCM set are also viable choices.
What these actually mean (if you can afford to upgrade, do so. Also, you can save some ISK by only plugging in the relevant implants of the attributes you are actually using to train up skills):


NOTE: CCP have standardised hardwiring numbers, using the following format:


Implant Name - XX-YY0Z


Where:
XX - Two letter abbreviation of the implants effect e.g. WU - Weapons Upgrade
YY - Implant slot e.g. -10 means it's a slot 10 implant
Z - % effect of implant, e.g. -1003 means it's a slot 10 implant that gives a 3% bonus


The above do not apply to non-standard hardwirings such as Zor's, which only come from NPCs. Also note that I have deliberately not used specific weapon system implants such as 5% bonus to Large Turrets (Slot 10), which are very viable if you use such weapon systems a great deal. For Slot 10, the 3% missile RoF implant is a viable choice. If you want a list of the viable, alternative implants, check out the summary at the end of this post.  


Recommended Clone Sets


Day to day clone - Jack of all trades, master of none. No specific weapon system bonuses beyond turret RoF, just a good all round clone. Utilises +4s

Slot 1: Ocular Filter - Standard
Slot 2: Memory Augmentation - Standard
Slot 3: Neural Boost - Standard
Slot 4: Cybernetic Subprocessor - Standard
Slot 5: Social Adaptation Chip - Standard
Slot 6: Eifyr and Co. 'Rogue' Acceleration Control AC-603 - +3% to AB/MWD speed boost
Slot 7: Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703 - 3% to ship agility
Slot 8: Zor's Custom Navigation Hyper-Link - 5% to AB/MWD speed boost
Slot 9: Inherent Implants 'Lancer' Gunnery RF-903 - 3% to all turret RoF
Slot 10:Inherent Implants 'Noble' Hull Upgrades HG-1003 - 3% to armour hitpoints


Null sec clone - Cheap & cheerful. Utilises +3s

Slot 1: Ocular Filter - Basic
Slot 2: Memory Augmentation - Basic
Slot 3: Neural Boost - Basic
Slot 4: Cybernetic Subprocessor - Basic
Slot 5: Social Adaptation Chip - Basic
Slot 6: Eifyr and Co. 'Rogue' Acceleration Control AC-603 - +3% to AB/MWD speed boost
Slot 7: Eifyr and Co. 'Rogue' Evasive Maneuvering EM-703 - 3% to ship agility
Slot 8: Zor's Custom Navigation Hyper-Link - 5% to AB/MWD speed boost
Slot 9: Inherent Implants 'Lancer' Gunnery RF-903 - 3% to all turret RoF
Slot 10: Inherent Implants 'Noble' Hull Upgrades HG-1003 - 3% to armour hitpoints


Learning clone - Pretty expensive, but worth it for the extra SP/hour you earn. Basically an improved version of your standard clone. 

Slot 1: Ocular Filter - Improved
Slot 2: Memory Augmentation - Improved
Slot 3: Neural Boost - Improved
Slot 4: Cybernetic Subprocessor - Improved
Slot 5: Social Adaptation Chip - Improved
Slot 6: Shaqil's Speed Enhancer - +8% to AB/MWD speed boost
Slot 7: Eifyr and Co. 'Rogue' Evasive Maneuvering EM-705 - 5% to ship agility
Slot 8: Zor's Custom Navigation Hyper-Link - 5% to AB/MWD speed boost
Slot 9: Inherent Implants 'Lancer' Gunnery RF-905 - 5% to all turret RoF
Slot 10: Inherent Implants 'Noble' Hull Upgrades HG-1005- 5% to armour hitpoints


Speed clone - Expensive, but the extra speed is very nice. I recommend LG Snakes as stated above - HG Snakes aren't worth it unless if you're swimming in ISK. 

Slot 1: Low-grade Snake Alpha
Slot 2: Low-grade Snake Beta
Slot 3: Low-grade Snake Gamma
Slot 4: Low-grade Snake Delta
Slot 5: Low-grade Snake Epsilon
Slot 6: Low-grade Snake Omega
Slot 7: Eifyr and Co. 'Rogue' Evasive Maneuvering EM-705 - 5% to ship agility
Slot 8: Zor's Custom Navigation Hyper-Link - 5% to AB/MWD speed boost
Slot 9: Inherent Implants 'Lancer' Gunnery RF-905 - 5% to all turret RoF
Slot 10: Inherent Implants 'Noble' Hull Upgrades HG-1005 - 5% to armour hitpoints


Armour buffer clone - Expensive, but the extra tank can save you in a gang situation. 


Slot 1: Low-grade Slave Alpha
Slot 2: Low-grade Slave Beta
Slot 3: Low-grade Slave Gamma
Slot 4: Low-grade Slave Delta
Slot 5: Low-grade Slave Epsilon
Slot 6: Low-grade Slave Omega
Slot 7: Eifyr and Co. 'Rogue' Evasive Maneuvering EM-705 - 5% to ship agility
Slot 8: Zor's Custom Navigation Hyper-Link - 5% to AB/MWD speed boost
Slot 9: Inherent Implants 'Lancer' Gunnery RF-905 - 5% to all turret RoF
Slot 10: Inherent Implants 'Noble' Hull Upgrades HG-1005 - 5% to armour hitpoints


Active shield clone - Expensive and very situational, but very nice to have if you fly active shield. 


Slot 1: Low-grade Crystal Alpha
Slot 2: Low-grade Crystal Beta
Slot 3: Low-grade Crystal Gamma
Slot 4: Low-grade Crystal Delta
Slot 5: Low-grade Crystal Epsilon
Slot 6: Low-grade Crystal Omega
Slot 7: Eifyr and Co. 'Rogue' Evasive Maneuvering EM-705 - 5% to ship agility
Slot 8: Zor's Custom Navigation Hyper-Link - 5% to AB/MWD speed boost
Slot 9: Inherent Implants 'Lancer' Gunnery RF-905 - 5% to all turret RoF
Slot 10:Inherent Implants 'Noble' Hull Upgrades HG-1003 - 3% to armour hitpoints


Active armour clone - Expensive and very situational, but very nice to have if you fly active armour. Also shares many implants with full slave set, so can function as that if needed. 


Slot 1: Low-grade Slave Alpha
Slot 2: Low-grade Slave Beta
Slot 3: Low-grade Slave Gamma
Slot 4: Low-grade Slave Deltam
Slot 5: Low-grade Slave Epsilon
Slot 6: Numon Family Heirloom - 7% reduction in repair systems duration
Slot 7: Eifyr and Co. 'Rogue' Evasive Maneuvering EM-705 - 5% to ship agility
Slot 8: Zor's Custom Navigation Hyper-Link - 5% to AB/MWD speed boost
Slot 9: Inherent Implants 'Noble' Repair Proficiency RP-905 - 5% bonus to repair systems repair amount
Slot 10:Imperial Navy Modified 'Noble' Implant - 3% to armour hitpoints & repair systems repair amount


Other sets can be based from the above, with slight tweaks made.

Slot Implant Summary
Slot 1


Ocular Filter - XXXX (Perception Learning)
(Low-grade) Crystal Alpha (Active Shield Pirate Perception Implant)
(Low-grade) Halo Alpha (Signature reduction Pirate Perception Implant)
(Low-grade) Slave Alpha (Armour Buffer Pirate Perception Implant)
(Low-grade) Snake Alpha (Speed Pirate Perception Implant)
(Low-grade) Talisman Alpha (Neut cycle time Pirate Perception Implant)
Low-grade Virtue Alpha (Probe strength Pirate Perception Implant)


Slot 2


Memory Augmentation - XXXX (Memory Learning)
(Low-grade) Crystal Beta (Active Shield Pirate Memory Implant)
(Low-grade) Halo Beta (Signature reduction Pirate Memory Implant)
(Low-grade) Slave Beta (Armour Buffer Pirate Memory Implant)
(Low-grade) Snake Beta (Speed Pirate Memory Implant)
(Low-grade) Talisman Beta (Neut cycle time Pirate Memory Implant)
Low-grade Virtue Beta (Probe strength Pirate Memory Implant)


Slot 3


Neural Boost - XXXX (Willpower Learning)
(Low-grade) Crystal Gamma (Active Shield Pirate Willpower Implant)
(Low-grade) Halo Gamma (Signature reduction Pirate Willpower Implant)
(Low-grade) Slave Gamma (Armour Buffer Pirate Willpower Implant)
(Low-grade) Snake Gamma (Speed Pirate Willpower Implant)
(Low-grade) Talisman Gamma (Neut cycle time Pirate Willpower Implant)
Low-grade Virtue Gamma (Probe strength Pirate Willpower Implant)


Slot 4


Cybernetic Subprocessor - XXXX (Intelligence Learning)
(Low-grade) Crystal Delta (Active Shield Pirate Intelligence Implant)
(Low-grade) Halo Delta (Signature reduction Pirate Intelligence Implant)
(Low-grade) Slave Delta (Armour Buffer Pirate Intelligence Implant)
(Low-grade) Snake Delta (Speed Pirate Intelligence Implant)
(Low-grade) Talisman Delta (Neut cycle time Pirate Intelligence Implant)
Low-grade Virtue Delta (Probe strength Pirate Intelligence Implant)

Slot 5


Social Adaptation - XXXX (Charisma Learning)
(Low-grade) Crystal Epsilon (Active Shield Pirate Charisma Implant)
(Low-grade) Halo Epsilon (Signature reduction Pirate Charisma Implant)
(Low-grade) Slave Epsilon (Armour Buffer Pirate Charisma Implant)
(Low-grade) Snake Epsilon (Speed Pirate Charisma Implant)
(Low-grade) Talisman Epsilon (Neut cycle time Pirate Charisma Implant)
Low-grade Virtue Epsilon (Probe strength Pirate Charisma Implant)


Slot 6


Eifyr and Co. 'Rogue' Acceleration Control AC-60X (X% AB/MWD Speed Bonus)
Inherent Implants 'Squire' Engineering EG-60X (X% more powergrid)
Shaqil's Speed Enhancer (8% Ship Velocity Bonus)
Zainou 'Gypsy' Electronics EE-60X (X% more CPU)
(Low-grade) Crystal Omega (Active Shield Pirate Implant)
(Low-grade) Halo Alpha (Signature reduction Pirate Implant)
(Low-grade) Slave Alpha (Armour Buffer Pirate Implant)
(Low-grade) Snake Alpha (Speed Pirate Implant)
(Low-grade) Talisman Alpha (Neut cycle time Pirate Implant)
Low-grade Virtue Alpha (Probe strength Pirate Implant)


Slot 7


Eifyr and Co. 'Rogue' Evasive Maneuvering EM-70X (X% bonus to ship agility)
Inherent Implants 'Noble' Remote Armor Repair Systems RA-70X (X% reduction in cap usage for Remote Armor Reps)
Zainou 'Deadeye' Missile Bombardment MB-70X (X% bonus to missile velocity)
Zainou 'Deadeye' Trajectory Analysis TA-70X (X% more turret falloff)
Zainou 'Snapshot' Heavy Assault Missiles AM-70X (X% more damage to HAMs)
Zainou 'Snapshot' Heavy Missiles HM-70X (X% more damage to HMLs)


Slot 8


Zor's Custom Navigation Hyper-Link (5% bonus to AB/MWD speed-boost)


Slot 9


Eifyr and Co. 'Gunslinger' Surgical Strike SS-90X (X% bonus to turret damage)
Inherent Implants 'Lancer' Gunnery RF-90X (X% bonus to turret RoF)
Inherent Implants 'Noble' Repair Proficiency RP-90X (X% more rep amount for local reps)
Zainou 'Deadeye' Sharpshooter ST-90X (X% increase in turret optimal)
Zainou 'Deadeye' Target Navigation Prediction TN-90X (X% reduction in target's velocity impact on missiles)
Zainou 'Snapshot' Light Missiles LM-90X (X% more damage for light missiles)
Zainou 'Snapshot' Rockets RD-90X (X% more damage for rockets)


Slot 10


Eifyr and Co. 'Gunslinger' Large Projectile Turret LPT-100X (X% more damage for large projectiles)
Inherent Implants 'Lancer' Large Energy Turret LEE-100X (X% more damage for large lasers)
Inherent Implants 'Noble' Hull Upgrades HG-100X (X% more armor HP, a 8% version also exists)
Zainou 'Deadeye' Large Hybrid Turret LH-100X (X% more damage for large hybrids)
Zainou 'Deadye' Rapid Launch RL-100X (X% reduction in missile launcher cycle time)
Armored Warfare Mindlink - 50% increase in effectiveness of fitted Armor Links
Information Warfare Mindlink - 50% increase in effectiveness of fitted Information Links
Siege Warfare Mindlink - 50% increase in effectiveness of fitted Siege Links
Skirmish Warfare Mindlink - 50% increase in effectiveness of fitted Skirmish Links

3 comments:

  1. Very informative, thanks!

    ReplyDelete
  2. For the LG Snake set, Shaqil's could be a more cost-effective alternative to the Omega. You lose a tiny bit of speed and shave 110 mil off the clone cost.

    Don't know if you've considered this.

    ReplyDelete
    Replies
    1. If you're already paying for half the set of a LG Snake clone, you might as well go the full hog and get the Omega.

      Delete